skintkingle

LD17

First Ludum Dare.. Very exciting

This is my first ludum Dare….I’m very excited. I’ve been thinking of  ways to stream/log while i work, and i realised i could use my livestream account to stream as i work.

I will be streaming, from start to finish from here.

I will also be blogging on my tumblr as i make milestones in the 48 hours ludum dare goes on. this can be found here.

I will be using C# 2005 in Visual Studios, and i intend to write from a white page.

A little about myself:

I’ve been programming for about 6 or so years now, and i’m 100% self-taught. When i wanted to learn something, i looked around for a solution, studied it, made it my own, then after a while completely rewrote it. I am working on a game engine called “Supernova” but it’s very VERY limited so far. I’ve also written a scripting language called SkintScript which i may use for config files etc as the Interaction between script and .Net is… glorious. (I took the LuaInterface approach if any of you have used that with .Net). If you are interested in seeing how it works, please see these 3 progress videos found here, here and here.

If you would like to use it (although i doubt anyone would want to, it was just my little experiment) please contact me and i’ll be happy to e-mail you the library. (Note it’s only .Net compatible though…)

My Goals:

Well i suppose the main reason i’m entering this contest is to challenge myself.. see how good i really am and also to meet likeminded developers/people to converse with and/or exchange ideas. I have Notch from www.minecraft.net to thank for making me aware of the competition last time he entered so that’s also a little bit of why i am here.

So that’s all i can think of really for the time being… good luck everyone, i hope you all have lots of fun, i know i will.

Workspace time

The wonderous developing is going to be happening right here

Home grown PC, consisting of:

CPU: AMD Athlon 5000+ 2.6GHz Duel Core.

RAM: 1.5GB DDR2

GPU: Nvidia GForce 9500 GT.

Soundcard: on-board, Realtek HD Audio.

Mobo: EM61SM/EM61PM (Old, but does the job :))

Keyboard: Logitech G11

Extra Peripherals:

USB Fan (For those sweaty days);

External SATA HD Dock;

5.1 Speaker surroundsound;

A can of Blackthorns (as seen in the image :)).

Lets have fun with this!

The Coffee Crew

Who’s self-sufficient next to their workstation for staying up?

Coffee? pep pills? What’s your poison?!

Comments

AClockWorkLemon
23. Apr 2010 · 23:55 UTC
Chocolate, honey and as much caffeine as you can stuff into a cup of coffee

8 hours in….. Somewhat.. interesting developments

Download the most recent build here

Edit: Note, You need the DirectX Runtime installed and the .Net Framework, (This is Windows only, sorry Mac/Linux users!). /Edit.

it’s an island colonization and expansion game… it has no goal… yet..

I’m thinking population target over all your islands, which will force players to colonize more than 1 island..

I’m not sure, your thoughts on the way it’s heading is most appreciated. :)

(WASD to move the game camera around, Escape to get out of an island, Left click for everything else!)

click on the empty spaces (where the info boxes pop up) on the islands to build the discribed building..

Housing increases population, stonemasons increases stone, woodcutters increases wood, Farmer increases food.

Dock will (eventually) build ships which will allow you to colonize other islands (Although at the moment you can colonize any island anywhere without penalty or requirement.

Happy developing guys!

Comments

pubby8
24. Apr 2010 · 16:13 UTC
Gave me a direct x error.
24. Apr 2010 · 16:33 UTC
Looks pretty cool, though I kept running out of food.
skintkingle
24. Apr 2010 · 16:44 UTC
Yea i’m trying to think of a feasable way to get food to not dissapear so damn quickly…. while making it still… actually need to be upgraded. -_-.

Sailing away on a new ship

Well… soon anyway!

All i have left to do “gameplay” wize is to add boats and prevent players from colonizing any island they wish at any point….

Then i can work on making the graphics look a darn sight better than they currently do. :)

Here are some images so far.

A very main menu!

A very main menu!

The wide open sea

The wide open sea

A very happy island!

A very happy island!

join me here for a live stream of me developing, and grab a recent build here

Gameplay complete!

Super Island Colonizer is COMPLETE!….

gameplay wize..

Now i’m going to see if i can get some sound into it before the deadline, and maybe pretty up the graphics a little bit..

but now…. time to relax for a bit and play some submittions.

I hope you all had/are having fun :)

Tarts, My game’s full of them!

Tarts… Tarting it up that is.. The gameplay is sound now, and i’ve had a fair bit of fun with it.. the only thing that’s lacking now is…. graphics.

I just implemented DirectSounds for some amusingly composed sounds (My voice is featured.. Head for the hills!)

Thinking of submitting before i can get more graphics done.. but i really would like a better Island image.. it just…… just…

so blegh! that’s the only way to describe it!

Anyway, grab it here, Now!

And done!

Now i kneel to the mercy of you all.

Please handle with care, this is my first time :)

You know what it’s like when it’s your first time 😉

dont click here if you have no mercy!

Link Fixed

The link to my entrys Windows download is now fixed..

sorry for any inconvenience! :)

Saving throw (Hopefully)

a few people reported problems when running my game… and i have filtered it down to the compiler.

It compiled the game which was only compatible on 32bit systems.

I’ve now uploaded a 64bit compiled option.

I hope this resolves some of your problems.

LD18

Back for another round of LD

Slightly more prepared this time.. I’ve got a game engine framework at my disposal this time that i’ve written.

Lets hope it goes well.

Good luck to everyone else who’s participating! 😀

Tools of the trade

So what’s going on this weekend.

What weapons have i chosen this time?

Well:

Programming

Visual C# .Net – Windows only i’m afraid.

SuperNova Game Engine (Mine, Find it here. It’s a .Net object though so you need to be writing in .Net)

Graphics

Paint .Net

Sound Effects and Music

Guitar Pro 6

sfxr for effects.

Community?!?!1!?1!?11!1one!1/1eleven!1

I’ll be streaming from start to finish here as i did last year.

I will also be trying to make a time lapse video too so we’ll see how that goes! 😉

All pretty samey from LD17,  minus the addition of SuperNova.

After LD17 i accidentally made a lot of reusable code which i chucked into a engine for me! 😀

After i’ve submitted a Compo entry i’m thinking of teaming up with a friend to get some sexy music going for a jam release too.

Who else is going to be doing something like this?

Comments

sfernald
19. Aug 2010 · 16:25 UTC
the engine has to have documentation on how to use it or source code…

Adrenaline gets the fingers going!

In the past hour i’ve upgraded my Engine from DirectX to XNA, setup an Audio pipeline, added 5 new Particle effect types, and finally fixed and improved Sprite animation. I cant believe what adrenaline from excitement can get me doing! 😛

If anyone wants to use it or have a look it can be found here

It’s a 2D top down engine.

Good luck everyone, LD forever!

Woke up to GOOD code?!

Last night when the theme was released i worked for an hour before i went to sleep

i woke up and the code i wrote was actually GOOD! (surprize)

anyway, i’m streaming my workfrom start to finish, find me here

Progress report and food!

Update reporting in! Intersect point is working now so forcing the enemys away should be possible now. :)

A few enemys!

A few enemys!

as you can see a healt filled lunch!

Pate, cucumber cheese. what else could a man want?!

Pate, cucumber cheese. what else could a man want?!

Progress update #2 and trial version

trial version can be found here

dont forget to follow me here with the progress

Post comments on it so far.

here’s a couple of screenshots

Projectile Time!

Projectile Explosion

Projectile Explosion

Status update #3

this is going too smoothly

When’s it going to go wrong? it must be soon!

Nearly done all the game code.. tomorrow will be dedicated to sound and graphics!

little looksee:

Money money money

Money money money