Skriglitz

LD22

Base Code Declairation + Intent

Ok so I have a small library that I like to use for the LWJGL framework. This library includes a few different Classes used for matrix manipulation, texture loading, and bounding box tools. I plan to use this to cut the amount of time recreating these libraries for use (approx 2 hours), and to take advantage of the standard matrix calculations, collision, and texture tools I wrote.

My LWJGL Base Code

Edit: Added a texture map for font

Edit: Added Config files to simplify use of snakeyaml for adjustable keyconfig

Comments

Deza
14. Dec 2011 · 19:07 UTC
Could I steal these from you? They look really useful.

Ready and Loaded

Hey all I’m Skriglitz and I’m from Oklahoma.  First timer here but I hope to actually accomplish something. I’ve got like 1 or 2 alternate desk setups ready in case someone needs to steal the TV from me. And yes I was watching the video to party rock anthem in 1080p 😛

Language: Java using Eclipse IDE

Framework: LWJGL 2.8.2

Graphics: Paint.Net

Sound: bfxr, sfxr and possibly FL Studio 10

Screen Capture: Xsplit

Music Players for Enjoyment: VLC and Spotify

/a

Tags: deskphoto

Updated Workspace

My new desk setup…was a pain but i’m triscreening with CRT’s. The monitor on the left is thanks to MaxiVista.

Tags: deskphoto

Tired now…

Well after all this I finally found out that I had an hour submission time after the end of the compo and so I thought I missed it and went for the Jam. But all is well. I rolled out my first game and managed to keep my sanity too along with not gaining more than 2 lbs from lots of mountain dew and food 😀  Now just to relax and continue on my other game.

Btw heres my entry as well as a lovely timelapse 😀
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8075

Tags: timelapse