sletari

LD25

Plot with an Enviromental twist

Ok, I’ve decided upon a idea!

In this game you’ll be a lumberjack, who goes out destroying trees. While you go out chopping forests apart, you will find resistance, of course, upon which you can use your lumberjack “equipment” (cough Axes cough cough chainsaw)!!. So far I thought of three levels: against native people, against the governement (police…) and against NGOs (think Greenpeace…). This idea has a “let’s save the environment” side-effect, which cannot be unwelcome.

 

So, the plan now is to work on the “chop the tree” effect, and then work on the basic side-scrolling platformer stuff.

Bounce and fall

Yay, for a first demo I have the player (which can walk, jump and attack) that can destroy a tree. If you hit the tree, it bounces. If you hit it 3 times, it falls. And that’s it so far…    you can try it here: http://www.cin.ufpe.br/~jhcp/ld25/v01/

 

screen bounceAndFall

Killing trees and indians

I like the way my game is evolving. Now there are points (#destroyedTrees) with HUD, enemies to kill and passing from scene-to-scene (like Streets of Rage). However, I haven’t decided yet on how the battle is going to be, specially regarding interaction with the trees – perhaps we could smash some indians when knocking trees down.

 

You can try it live here: http://www.cin.ufpe.br/~jhcp/ld25/v02/

screen enemies

Attack and blood

Most of the time spent on graphics – new sprites for the lumberjack and the indians, with two-frame animations, and a new bg. Nothing exciting, but just to have the legs actually moving while people walk gives a completely new feel for the game.

Oh, and then there is blood – those bloody indians now bleed and get smashed by trees!

screen blood

 

From the programming side it was pretty much  just tweaking and fixing stuff for a smoother experience. You can play this version at www.cin.ufpe.br/~jhcp/ld25/v04