slunkey

LD 39

I'm in?

Hey all, this will be my first attempt at everything. Literally everything. Not even sure if this post is going to work the way I think it does. Can't guarantee I can get anything done (weekend is going to be a little busy), but I would like to try.

I'll be using SDL as I have been intermittently learning it. Lets see how this goes!

Night 1 progress : Flashlights

Came up with the idea to make a game about a hand cranked flashlight. Will be pretty limited in scope (as are my skills) but should be pretty interesting. I copied some boilerplate code from another project to get the game loop running and my goal tonight was to get the effect of a flashlight on a wall turning on and off. What you can't tell from the gif is that after the flashlight turns off, you have to furiously tap the spacebar to generate more light.

progress.gif

First LD submitted

This is my first LD submission ever, and while I could have carved out more time to work on this game, my goal this weekend was to "learn the ropes" of EVERYTHING (from learning how to jam to submitting the game on here!). I have made a few games while I was in a small start up company about 5+ years ago, but the company has since tilted into different markets. It has always been a dream of mine to create and build games that are meaningful to me. I have come to a point in my life where I realize I am not getting any younger and I want to try and make my world in the world somewhere, somehow.

So I kicked my butt into high gear, having lurked these jams for ages, to finally decide and try out this jam.

Tools used: * Visual Studio 2017 * SDL2 * Gimp

My work background mainly consists of PHP, JavaScript and C#. So lately I have been trying to learn C++ with SDL2. I have been following a great YouTube series "Remaking Cavestory in C++" and I was able to take what I have learned so far from the videos to make this game. There is still much I can learn, so the game will be very limiting.

Hopefully my ideas come across in the theme alright. "Running out of power" interpreted in this game is a flash light losing its power. And since it is hand cranked, I wanted to create a mechanic that forces the player to use both hands to power up the flash light (hence why the two keys to power it up are so far apart). I thought these were interesting ideas and (in a better programmed game) could create some intense moments where you are fending off some monsters but have to power up your flash light before you can do anything else. Could create quite a scare!

Hopefully you guys enjoy, feedback is greatly appreciated!

https://ldjam.com/events/ludum-dare/39/hallway-creep

After jam etiquette?

Well I have finished my first LD (thanks for existing LD!) and now I am ready to start voting and feedbacking.

But I wanted to ask the community, is there any unspoken / unwritten etiquette to follow? If I entered as a COMPO, should I only vote and comment on COMPO entries only? Or can I vote/comment on JAMS as well? Is it generally OK to be critical when necessary?

What about incomplete jams? Are these OK to vote and leave feedback for? I feel like anything I would say would be moot because it is incomplete.

Anything else?