slygain

LD31

Starting Early

Technically, We’re starting a number of hours early, however we won’t have a Sunday to work on this… Australia… Yay…
So I’m going to grab a couple of the voted suggestions and build something I can adapt to what the actual voted topic will be.
Currently I’m going with:

  • entire Game on one screen… well I’ll stick a tutorial and title screen in, I don’t count those
  • Chaos (as far as level generation is concerned)
  • Machines
  • Artificial Life
  • Generation (Levels)

I’m going to go for a platformer where I generate floors.  On each floor will be sections locked off that you need to travel to other floors to unlock.

The red sections each stand for each “block” which can be linked to another grid space or similar…  Yeah, I’m not good at the explanations, I’ll show more as I go and you’ll get a better idea.  essentially, doors, elevators, 4 floor platformer that will continuously change.

Image of current idea:current level layout

We are streaming this, however we can’t garuntee the content of the stream will be family friendly, hense why  we aren’t linking it directly.

I’ll post again once I’ve got something a little more visual.

Tags: LD#31 #early

Comments

flatgub
05. Dec 2014 · 06:17 UTC
Sounds very interesting!

i’ll be keeping my eye on this one!

A few hours later

Right, So we’re a few hours is.  Lewis has decided to remake Cat planet as a multiplayer game. So far his loading screen plays a burst of nyan and displays an awesome moving head.

Mine on the other hand looks like the below:

Screen2

What you’re seeing there is a number of tiles that are generating.  Currently the only random one is the “Entry” door. I’ve also made some other background tiles that will become apparent with time.  Most of this thus far has been learning to deal with OpenTK and remembering that C# is not C++ and asking stupid questions.

We’ve decided to unleash the stream on you poor people.  Linky: http://www.hitbox.tv/lewishosie  WARNING: Some NSFW language, Some alcohol usage, Some surprise guests that we don’t expect.

Other Statistics: (assumed collective count, unless stated otherwise)

  • Alcohols Consumed: 5
  • Tacos consumed: 9
  • Bags of chips opened: 1
  • Surprise guests: 3
  • Shopping trips made: 2
  • Stupid questions asked: 17
  • Hugs acquired (By Lewis): 1

We’ll put up another update later on as things progress.  I’m currently deciding whether to work on map generation or get a “Main Character” moving around…. Both seem like equal time distributions…. Oh, I also intend on animating some of the backgrounds if time permits, but it’ll occur later.

One Sleep later

So I crashed at roughly 3 am-ish last night.

After determining that whilst I can create and manipulate the theory behind maze creation.  I would need more time to brain it into an actual equation/code.  So I’m cheaping out and making 1 level, Statically set.  Yes the graphics are bad. I’m not a good artist.

On this morning’s todo list is to get collisions and player movement working correctly.  Shouldn’t take me too long. Though I need to recall how openTK uses keypresses again…. something something something coffee…..

No screen shot at this point as that would be spoilery.