Smash City

Ludum Dare 50

Just Started!

I was on vacation last week and didn't get home until late last night, so I'm definitely a bit behind schedule. Still trying to figure out a lot of basic things, but I'm in! Not sure if I'm doing Compo, Jam, or the new category, so I have a lot to do.

I'm using Unity, Cinema4D for 3D, Ableton Live + Reason for audio, Photoshop + Illustrator for 2D.

Some Sketches

Unfortunately, I got a late start, but here are some sketches I was working on last night.gameplayemsketches/em01.jpgsmashemcity/emtitle_sketch.jpg

Hello Puny Humans

My video:

https://vimeo.com/695271812

Wahh

LD is hard already, but getting a late start makes it extra difficult. Struggling with what to do for an art style and name of a game and other things that are less important(?). I might have no choice but to submit to one of the longer formats. Not sure! Wahh

Game Works!

Placeholder graphics. Need to figure out if I'm making this 2D or 3D for final, but 2D right now! Jumping works!

Screen Shot 2022-04-02 at 10.23.52 PM.png

Converted to 3D!

Started out game in 2D, since I didn't know exactly what I was doing. Converted to 3D! It's cool, although things need to be re-thought a bit. The 2D gimmick of jumping through the bottom of a platform doesn't work with 3D colliders, so I'll have to try something else. Also need to swap out background, which is still temp.

Screen-Shots-Side-by-Side

Happily Hopping Along

If you've seen previous versions of the game, you'd notice that it's changed quite a lot! Evolving from a purely jump game to a something more 3D!

gameplay_v01