Deepest Mine WebGL version
It appears, that some people can not launch Deepest Mine on Windows, so I've added WebGL version on itch.io page: https://smeljey.itch.io/deepestmine
For some reasons, it works only in fullscreen mode.
It appears, that some people can not launch Deepest Mine on Windows, so I've added WebGL version on itch.io page: https://smeljey.itch.io/deepestmine
For some reasons, it works only in fullscreen mode.
LD48 page: https://ldjam.com/events/ludum-dare/48/deepest-mine
You play as colony of dwarves deep down underground. Recruit fellow dwarves, gather resources, build your base and prepare for defence, because you are not the only one in those caves
It was my first solo game jam (and also first Ludum Dare jam), so I didn't managed to complete all what I wanted to implement in this game for 48 hours, but the basic mechanics are there. Seems like choosing strategy game with a lot of mechanics was not a good idea for the first jam, but it was fun anyway.
The game still raw and unpolished, there is no rect selection for units, no hotkeys, so it is more like strategy games of the past (like first Warcraft and Dune 2).
I plan to fix bugs, add animations for units, hotkeys and controls, add more buildings and motivation to expand deeper, rebalance enemies and improve pathfinding and many more in the future, so stay tuned and wait for updates on itch.io page. Also I wanted to make infinite level generation from the start, but I didn't had enough time and it's still under question.


Hello, everyone! I really enjoyed participating in LD48 and I liked many of your games. Also, it was my first Compo try and my first try into RTS games. So, what I've made on this game jam was really raw and unpolished. Now I made many improvements into my game to make it more fun to play.
There are still some pathfinding issues, no tutorial, and more things to fix. Also, I have huge plans how to improve this game, so stay tuned and check my itch.io page from time to time, if you are interested!
Try new version of game (Compo version (Windows) is still available to play) on itch.io: https://smeljey.itch.io/deepestmine
My LD48 submission: https://ldjam.com/events/ludum-dare/48/deepest-mine
P.S. 'Play' button on WebGL build is still not working in non-fullscreen mode.

Stealth action game about harvesting blood as a vampire
My second LDJam entry. I don't usually do game jams in teams, but this one was fantastic! It was a fun experience and I'm looking forward towards working with them once again. We hadn't enough time to do everything we've planned and there is only one crappy level, yet I will be glad, if you try it:
https://ldjam.com/events/ludum-dare/52/blood-harvest-2

Hey!
Since the rating period is finally over, I've uploaded a new post-jam version of the game! There is not much of a new content, but many changes to the game's balance and UI. Give it a try, even if you haven't played the original version!
The new version is available on itch: https://smeljey.itch.io/into-the-depths
Far from perfect, but this is kind of thing you do when you have no artist in the team :/

Now you can see how resources will change after the end of the turn. Also, there are small tooltips with the explanation of what the resource is used for.

There are also some bugfixes and minor UI changes :)