Plan is to provide several mechanics that will be randomly selected for the player to complete. Providing a basic of 5 mechanics, and escalate the difficulty via procedural. Each mechanic can only be completed for 10 seconds, and once completed will advance to the next randomly selected mechanic with a higher level of difficulty.
For example, there are mechanics A to E. The player enters the game and system randomly chooses a sequence of challenges, let’s say 10 with a sequence of mechanics: A-D-C-B-E-D-E-C-A-B. The first challenge will be level 1 with mechanic A, while the 9th challenge will be the same mechanic but on level 9 (more difficult).
I’ve finalized the list of mechanics available in game, which are:
- Frogger-like mechanic. Riding hood need to get to the other side. Small streams filled with piranhas lurking to shred Riding Hood if wrongly jumps to the streams. Luckily there are logs floating about, with varying speeds. Player can only touch to make Riding Hood jump. Jumping to a log will make her continue, otherwise if she falls to the water or time ends, game over.
- Riding Hood moves automatically left to right and needs to survive rolling boulders. Player can only touch to stop Riding Hood temporarily. Each stop switches directions (from left to right, vice-versa).
- Defend the basket from hoards of bears. Riding Hood stands to defend her basket for Grandma. The only way to defeat the hoarding bears is to throw food at them. Player touch + drag Riding Hood to set direction and throwing distance. Similar to AngryBirds but from top view. Bears that encounters food will return back home.
- Sneak up past patrolling owls. Similar to mechanic #2, but this time Player touch to move Riding Hood upward, and release to stop. Owls move from left to right, with a range of view extending the owl sprite.
- Climb up a hollow tree. Riding Hood only moves from left to right, and Player touch makes Riding Hood jump. Inside the hollow tree are ‘platforms’ for Riding Hood to jump to the top of the tree.
Currently 3 working prototypes of the 5 mechanics are done. I feel this are still so many to do, with less time, since I’m juggling through family time as well (bad Daddy :D). I might pull an all-nighter tonight :(.
Here’s a screenshot of mechanic #1:

Jump away Riding Hood!
Tags: feistyforest, progress