Spacefarmer

LD28

Adding some actions

Rain dances now summon clouds that water your seedling, which you only get one of.

rain-dance

 

There’s also a sun dance you can have your followers do to summon the sun, however the sun isn’t responding to requests at the moment.

Seedling 1st Playable

http://www.invisiblespaceship.com/lab/

Instructions:

The object of the game is to grow the plant in the middle, you can do that buy increasing it’s water and sun. Your minions are very sensitive to the needs of the plant and will change color depending on it’s state. Blue if the plant needs water, Yellow if it needs sun, and brown if it needs more of both.

W- makes your minions perform a rain dance

S- makes your minions perform a sun dance, doesn’t work during the night time.

You might have to click the game window so that it gets the keyboard focus.

screen003

Seedling, post mortem

Well, that was fun. I was pretty nervous going into this since it was my first compo and first time doing LD. I was pretty worried I would run into some brick wall of a bug and not be able to finish. Thankfully that didn’t happen and I was able to complete my game in time. It was fun to start from a few sketches and then put some code down and turn it into something so quickly. I will definitely do it again.

The bad:
-graphics: I definitely could have spent more time adding graphics and animations
-interface: There really isn’t much indicating what’s going on and this leads to the next problem
-player feedback: A lot of people mentioned the lack of feedback telling them what was happening. I should have realized when I was playing the game mostly watching my debug output that I should indicate those values better.
-timers: it probably would have been better to use the language’s built in timers to keep track of some cycles rather than incrementing values. It worked out but it would have made the code cleaner and more modular.

The good:
-finished: I had no problem finishing the game and completing the idea I came up with. I kept to a pretty lax schedule and the most stressful part of the whole event was waiting for the Theme.
-haxe + OpenFL was an excellent choice: <3 haxe+OpenFL
-It’s a good idea: With just a few little tweaks here and there and more things to do this idea has a lot of potential, I may expand on it later but for now it will just be what it is.

You can play and rate the game here:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30864

Thanks for playing,
Greg