I’ve decided to make a pretty classic turn based rouge like. The twist is that there are no spells or attacks. Instead, the player must progress through levels by defeating enemies with argumentation. Words are the player’s unconventional weapon.
The first thing I decided to do was dungeon generation since it seemed like one of the harder problems to tackle and I wanted to solve it before I get too tired. It’s sort of broken right now though. Hallways don’t always end up in the right location…
Here’s a screenshot of the debug map. The green areas are walls and blue areas are walk-able:
