SpaceManiac

LD16

End of Day 2

I got lots done today – if you walk to an unclaimed hill, you can now claim it! 😀

The new title screen, with login text

The new title screen, with login text

The minimap! Unfinished

The minimap! Unfinished

Roads, and Boboil

Roads, and Boboil

Plan for Day 3:

  • Add ability to change your personal flag color
  • Add ownership tooltips to the minimap
  • Polish up the player sprite (he has a slightly off-pink pixel on his head there, and he’s kind of ugly in general…)
  • Clean up the minimap and login screens, with clickable buttons

In the mean time, since it’s an MMO of sorts, register for it at http://www.platymuus.com/bin/ld16.php.

Happy coding!
– SpaceManiac

Comments

mortar
13. Dec 2009 · 15:10 UTC
i already have a platymuus account, so… do i need to register seperately for just the game? or does it work like CP for example
SpaceManiac
13. Dec 2009 · 16:29 UTC
You need to register separately for it, for the LD version at least. I’ll integrate it into Platymuus sometime postcompo.

Asploreheim [Final]

The submission page is at http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=412.

Windows & Source | Registration | High Scores

It’s some sort of MMO thingy. Arrow keys to move, space to minimap, esc to quit, mouse for other stuff
Because of the disjoint nature of the game, someone else might have claimed a hill before you get there. You’ll know this has happened because when you get there, you won’t hear the trumpety noise.

= Tools =
Language: C++
Libraries: Allegro, Libcurl, and my Allegro classes (included)
IDE: Code::Blocks
Sound: Sfx
Music: Stockboy to compose and Audacity to record
Graphics: The GIMP, Paint
Datafile: Allegro Grabber utility

Contact me in IRC if you can do an OS/X or Linux port for me.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ final1 final3

Asploreheim Reset

I reset Asploreheim’s universe and made changes to the hill allocation setup… it *ought* to work now. I’m pretty sure I’m operating within the rules as they state that I can fix bugs if they’re game-breaking (which this is)

Apparently the login crash and hill-claim freeze happen when the game can’t handle all the data the server is sending back… happens scarily quickly. I’m not going to mess with the game any more. So there, if it breaks, I’m sorry :/

In retrospect, an MMO was a bad idea…

Comments

Akunate
15. Dec 2009 · 01:00 UTC
Yes and resetting my high score! It’s a conspiracy I tell you a conspiracy!

Asploreheim Postmortem & Response Combo

My entry Asploreheim has been retired – I deleted the database tables and set it to give an error message on login. I have, however, preserved the scores at the scores page.

Blackduck says …
Fun game, kind of laggy because of all the flags at the start. Gets quite repetitive eventually.

I’m glad you thought it was fun at first (and that I fixed the superlag bug). It does get repetitive, I admit, but you’ve gotta keep Exploring!

AtkinsSJ says …
It seems like a good start, but never really feels ‘gamey’, unless I’ve missed something. And yeah, the paths around the middle make it really laggy – perhaps it would work better if hills only drew paths to nearby hills.

Yeah, it’s more of a tech demo than a true game. And I fixed the bug, thankfully.

C418 says …
The game is now pretty much completely… uh… flagged up.
At first I thought the brown stuff was a weird kind of background, but after seeing this screenshots, I realized that it’s actually paths. As there are lot of flags now, I presume the game is a bit popular? 😀

Heh… “completely” was a side effect of the terrible lag thing and the center bias. If you managed to move out, it was pure empty. The idea is you have to just keep going. And it was popular at first, hence the “oh crud I released my game an hour ago and it’s already asploded”

TenjouUtena says …
Every time someone needs to try a MMO, right? Obviously ambitious, but relatively unfinished. You need some sort of scrolling background to indicate that you should walk outside of the paths.

Ambitious and unfinished – that about sums it up. I’ll remember some better UI and polish if I ever revive Asploreheim.

philomory says …
This is such an awesome idea, I wished it had actually worked for me. :(

The registration and login went ok, and I loaded the game world and heard the music and could walk around, but as soon as I walked onto an unclaimed hill, asploreheim.exe spiked my CPU and never went down. I had to force quit. When I tried to log in again afterwards, the game immediately crashed on login. Alas.

After some testing, the infinite loop on hill get seemed to be a side effect of the client not being able to handle all the server’s data. Oh well :(

SonnyBone says …
This thing killed my internet connection, I think. I logged in and then 3 minutes later my router went down. lol

All joking aside… this is a neat idea, it just doesn’t work as well as you’d like.

Routers are silly that way :p
And that seems to be the overall consensus… cool but broken.

Covenant says …
It crashes everytime I move the cursor on top of the button to register and/or login… :(

Clicking if the “too much data” thing occurs, but just moving the cursor over it? I haven’t a clue why that happens.

NiallM says …
I found it very buggy. Most times it would crash as soon as I hit the login button. As others have said, it could use some kind of background to indicate that you’re moving, and it really needs some kind of goal beyond the basic ‘flag as many hills as you can’ goal. Maybe the ability to build your own castle once you’ve flagged enough hills?

Very buggy indeed. Castles are something to remember should I revive the project.

Wiering says …
If I try to register, it says Server not found.

That… is a problem? Did you register from in-game or out? I know I completely forgot to implement the in-game button.

pythong says …
nice idea with the multiplayer

Thanks.

Hempuli says …
Interesting, though shortlived.

True, true indeed.

ippa says …
I want to play without registering, create a test / test account! 😉 Or make use of facebook connect ..ppl hate another reg :)

I don’t have Facebook myself, but a test account would have been a good idea…

hazman says …
Awesome idea.

Really buggy.

That’s it, essentially – clever but nowhere near complete.

sirGustav says …
unable to register and cursor blinked too fast

Unable to register in-game I bet… button did nothing. Cursor blinking fast? I don’t know of “too fast” but I didn’t framerate-inhibit on the main screen.

In conclusion, Asploreheim was a great idea, but I did a horrible job at it. I forgot to implement in-game register, allowed the data to grow to unhandleable sizes, and generally it was hard to play. Mega-congrats to Moltanem however who got 81 hills! 😀

Comments

09. Jan 2010 · 13:15 UTC
Oh why do people vote all ones???

Clone?

I have no clue what game I’ll be cloning. Maybe a game about cloning or some such silliness. But I am going to clone/port/provide bindings of Allegro for the Tcl scripting language. A little mini-project.

AllegTcl “0.9”

With just enough Allegro bindings to allow for a simple point-and-click game, AllegTcl 0.9 is usable. Check out documentation.txt in the zip!

LD17

In, With Basecode

Minimal Allegro basecode assembled, last-minute as always. C++ forever! Actual basecode after the break.

Hosting non-library basecode stuff on Codepad due to laziness.
main.cpp [codepad.org]
stuff.h [codepad.org]
Sample.h [codepad.org]
Bitmap.h [codepad.org]
Bitmap.cpp [codepad.org]
stb_image.c [nothings.org, this is a great library :D]

First Dev Shot

Try to guess what game I’m cloning:

Map Renderer First Shot
Map Renderer First Shot

Are those clouds… or something more sinister?

Mini-LD 18: Blind Date

Mini-LD 18: Blind Date is the weekend of May 14-16.

It’ll last a total of 48 hours, but with a twist – 24 will be graphics, and 24 will be code.

At 7:00 PM Pacific Time Friday I will reveal the actual theme theme, so you know what graphics to make and what kind of basecode to prepare.
When you have finished your graphics, write a blog post with the tag ‘blind date gfx’ and a link to your graphics.
At 7:00 PM Pacific Time Saturday I’ll assign everyone who submitted graphics the graphics of someone else.
Submit your game to the submission page when you’re done. Submissions will close 7:00 PM Pacific Time Sunday.

2D graphics: Format as png/jpeg as appropriate, as well as including source material (xcf, psd, svg)
3D graphics: Include 2D png/jpeg renderings as appropriate so those making 2D games will be able to use your graphics, a .obj, as well as source material (3DSMax file, other 3D file)

When you’re coding your game, feel free to convert the graphics to whatever format you need – bmp, packfile, whatever.
Minimal vector graphics (lines, arrows, suchlike) are fine, as well as grabbing fonts from wherever you need (but avoid using text for graphics)

Regarding audio: feel free to include audio in your graphics pack! However, it’s fine to make audio during the coding time.

Let’s hope this goes as planned, and everyone who makes graphics also manages to make a game! 😀

Comments

07. May 2010 · 21:08 UTC
This looks like fun!
Tozy
08. May 2010 · 01:28 UTC
What? When? Who?

Sound good. Wanna participate! =3
08. May 2010 · 06:33 UTC
What about audio and music?
billknye
08. May 2010 · 16:38 UTC
I was thinking about participating but I feel bad making someone else use my graphics =(
snowyowl
09. May 2010 · 09:27 UTC
…I agree with billknye. The solution seems to be to make me use his graphics and him use mine 😛

…Is there a theme or something? It would help me if I knew the genre of game that I was making these graphics for. Platform graphics look completely different from puzzle graphics.

And does my victim… um, I mean “teammate”… have to use all the graphics I made and no others?
10. May 2010 · 11:37 UTC
Interesting idea (even though I wouldn’t mind a normal Mini-LD once in a while 😉 )
TenjouUtena
10. May 2010 · 11:40 UTC
I suggest a bit of a change:
10. May 2010 · 13:27 UTC
Awesome idea! I love doing things blind; they become philosophically interesting as a result.
xeon06
10. May 2010 · 14:49 UTC
Will the announcements be posted from the news account?
10. May 2010 · 16:49 UTC
No, I usually sticky the relevant posts by the host, but you bring up a good point. I’m going to start tagging all the posts by MiniLD hosts with the announcements category, so you can follow this feed to keep up on MiniLD’s.
moltanem2000
12. May 2010 · 01:38 UTC
exciting! I’ll certainly whip something up. oh man 24 hours of graphics i won’t even be using myself
sfernald
13. May 2010 · 18:06 UTC
I want to participate, but I really want to do another interactive fiction. I think I’ll just work along during the 48 hours using whatever theme is chosen and do my own thing.
snowyowl
14. May 2010 · 10:51 UTC
I have a suggestion to ensure that more-or-less everyone who creates graphics gets them used in a game. When the coders have chosen the graphics set they want to use, make a comment on that post along the lines of “I’m going to use your graphics” or “Dibs!” or some such.

Obviously, you don’t have to pay attention to such posts if you want a certain tileset which is already being used. Having two different games with the same graphics is all part of the fun.
14. May 2010 · 11:14 UTC
what if there’s a great graphics package and the assigned game/code doesn’t do it justice?
snowyowl
14. May 2010 · 18:47 UTC
PS: Not everyone is making 2D sprites either.
11. Jun 2010 · 16:12 UTC
Can we have some rule or subscription list for 2D or 3D?

Cause I really want to do 2D for a change.

Mini-LD 18 is GO

Your theme is…

Flying Cow Adventure

Good luck!

EDIT: If you’re stuck, feel free to forget the ‘adventure’ part and just make your graphics/games about Flying Cows.

Also, see the original post for details.

Submit Entries Here: http://www.ludumdare.com/compo/minild-18/

Comments

sf17k
15. May 2010 · 00:13 UTC
no
15. May 2010 · 00:17 UTC
Well at least now we’re all clear on what to draw :)
moltanem2000
15. May 2010 · 04:47 UTC
oh boy…
15. May 2010 · 05:52 UTC
yes!
bluescrn
15. May 2010 · 06:40 UTC
boo at cosmetic themes!
shockedfrog
15. May 2010 · 07:05 UTC
I wasn’t particularly keen on the theme at first but the drawing side is turning out more fun than I expected. Kinda dreading the coding part, though.
Mstrp2ez
15. May 2010 · 16:56 UTC
Are we allowed to show our WIP stuff before the first 24h deadline btw?

Blind Date Assignments!

Graphics pack mixup time!

hamburger, use airbasher’s
Megadog, use kd5bjo’s
Shockedfrog, use hamburger’s
Mstrp2ez, use moltanem2000’s
airbasher, use snowyowl’s
snowyowl, use Megadog’s
kd5bjo, use Mstrp2ez’s
moltanem2000, use Shockedfrog’s

Also, PoV did a cool job with his sketches. Feel free to use those for title graphics, or backgrounds, or something exciting!

Comments

snowyowl
16. May 2010 · 11:43 UTC
I’m going to include one of PoV’s sketches in my game. Megadog didn’t exactly make a complete set here.

LD18

LD19

I Dare To Discover

That sounds a lot more epic than it should.

C++, Allegro, basecode found here: http://wombat.platymuus.com/dl/ld19_base.zip

Also, LudumDareBot is making a comeback. Hopefully.

LD20

Oh Oui Les Basecodes

This is really just a slightly better organized version of the same basecode I’ve been using for a while now, but here it is anyways as per the rules.

http://wombat.platymuus.com/dl/ludum/base_20.zip

Includes LibMuus and my barebones LD20 project. Though the rules require me to make it public I’d prefer you didn’t try to actually use LibMuus for anything, as it’s mostly my personal mini library.

Comments

dwild
29. Apr 2011 · 23:25 UTC
Un francophone de plus sur ludumdare!?!? 😀
Blackduck
29. Apr 2011 · 23:28 UTC
Le duder

Cave Jimmy II: Physics Breaker

After every level, It’s Dangerous To Go Alone Take This Physics Breaker.

Since Physics Breaker was /way/ a better theme.

Title screen

Original idea dump follows.

CAVE JIMMY 2: PHYSICS BREAKER

Platformer where it gives you a random physics breaker from a set, you have to use it to unlock more, various level sets etc. I do have working platformer physics left over from a past LD game.

—————————
Idea #1 —
Conwiz gives you a Conspiracy. You apply it judiciously to NPCs in dialog stuff to persuade them to give you money, etc.

Idea #2 —
YOU ARE ISLAND 2: TAKE THIS
It’s like You Are Island but slightly less crummy, involving real gameplay and not super tons of combos and goofy pixellation – a random bonus item at game start.

Comments

Schwiggy
30. Apr 2011 · 01:50 UTC
Fight the power, man 😛