spcmnspf

LD24

First LD entry attempt.

This will by my first attempt at making a game for LD.

Engine: Unity3d, NGUI plugin

graphics: Hexagon 2.5

sound: bfxr

music: hopefully cc license

I’m going to try and get something out for the compo, but it may just end up being a jam entry depending on time.

Here is a demo webplayer so far and will be updated through the process.

Webplayer

New update – and also heading to bed for a quick power nap

Here is a screenshot of the latest build. The idea is that the flowers you plant evolve into different colors and you choose the ones you would like to encourage to grow more often. Right now I have the success for mutation set at 98%, which is not how it will be in the final version. This is just to show off the awesome XKCDColor integration.

 

Click to move. Drag to rotate.

Drag and Drop the flower to plant it and watch it grow.

 

Weblink to the latest build.

Music Attribution: Eliot Corley, License CC-BY-SA 3.0

Growth – spcmnspf – Jam Entry

 

I had a lot of fun doing the jam entry for this years LD. It always seems that I can nail down a good technical demo of my concept. But, I am usually missing gameplay elements. Also my link to the theme would have been much greater having a few final mechanics. I think my games “achievements”  is something I’m still trying to find as a designer. Or maybe how to integrate them in properly, but I’m working on developing that skill.

I have been rating games like crazy and love seeing everyone’s entries. Also refreshing my game page to check for new comments.

I have been continuing the development for Growth, and would like to link to a post-compo version. I think this revision is much cleaner and has better controls as well. I hope you all enjoy, and think it will be one I continue to work on in the future.

 

Web 

Comments

10. Sep 2012 · 23:17 UTC
I like the atmosphere of this. Do you have a link to the competition version?
spcmnspf
11. Sep 2012 · 00:52 UTC
Here is the Jam version.