Abridged Version;
The Good
Less worry about art with free Unity assets.
Finally got animations working in Unity.
Unity 5 made polishing super easy.
2D movement in a 3D world made decisions much easier.
Learned how Unity’s new UI system works.
Color scheme helped immensely.
The Bad
Not enough planning.
I wish I had worked in a group.
Early programming quick-fixes ended up costing a lot later.
Making solid gameplay for an RPG takes a long time.
Difficulty level was hard to play with.
Important Jam Lessons I Learned
- If you don’t know how to implement a feature a certain way, before you ditch it, think of other ways to do it.
- Have a restriction.
- Ideas are always dependent on skill, so be flexible.
- Build more with less.
Read the full blog post here:
https://speakupgames.wordpress.com/2015/04/20/ludum-dare-jam-32-post-mortem-fiero/
Tags: post-mortem