LD’s been a good teacher to me and I’ve learnt a lot of programming languages and tools since. But for me, LD’s not a good investment. I have school and workplace and that’s where I invest, but they don’t teach as much as LD does. I make games for school and work, so I compo or jam to learn how to make one.
Here’s my way doing each concept after my first attempt on LD (about two years ago) and I’ve not been making a good game for LD since (tho I only been on three LDs, four with a canceled one). This works for first time programmers such as myself who indulges more to learning rather than making.
D-X
1. Fifth Vote
Here’s where you start LD, not the D-day. Get your tools and the code you’d want to learn ready.
2. Hello World
Make sure you know the basic code and have at least make a hello world out of it.
3. Generators
You can find it anywhere for any assets you’d work with. Try to ‘master’ your tools before D-1.
D-1
4. Pen, Papers, and Coffee
Amazing tools for D-1. Make sure your mind is free from chain that binds and start scratching.
5. Mix-a-Lot
You will see lots of themes on fifth vote, so make a gameplay that fits ALL of them.
6. Pre-Assets
Start scratching your assets too. Whether it’ll fit your game or not. Junks might even help you.
D-Day
7. Finalize
Spend the first 12 hour (or 6 if you’re an experienced game designer) of LD to finalize the design.
8. Codeblock
If you ever hit the brick wall and can’t code the way you wanted, be flexible and do what you can instead of forcing your design to happen.
9. Google’s Resources
You should never get out of assets at this point. Use whatever google can offer so long as you don’t break the creative copyright.
Final Hours
10. Stop
Don’t hit the last minute mark. Stop making your game around 6 hours before the bell rings. Use the remaining time to make a clear end-game, spray off the bugs, pack and upload the game, then sip some more coffee.