spooks

LD22

Might be in…

I have a 5 hour plane ride in between the compo (plus more time in security/checkin) depending how fast that is, and if I sleep on the plane I may be in!

If so I will use

Unity3D-C# or XNA

inkscape or blender

maybe sound.. bfxr?

Pizza!

go go self-rep!

LD23

I’m in!

I’m in, for reals this time.  Last ludum dare I had a wedding to attend so I could not compete, but I have nothing planned this time!

Language: C#
Framework: Unity3d
Graphics: Inkscape and Gimp
Sound: sfxr, audacity maybe some OpenMPT if I have extra time

Good luck and have fun everyone!

Well it’s done…

Well I finished on time and I had a great time, even though I didn’t have any time on Saturday for any work.  So around 10 hours or so.

There is definitely a lot of things I wanted to add but had to scrap, but it just feels good just to release a game.

I can’t wait to review and play all the games!  Here is a link to the game

Peppy

LD24

Very unlikely I will be in…but just in case

I have a baby shower Friday night (tonight) and a wedding that starts at 3pm tomorrow. So I doubt I will be entering in this year. But just in case I get a really great idea from the theme here is what I would’ve been using

  1. Unity3d, maybe with Futile,  IDE-Visual Studio 2010 Pro
  2. Paint.Net/Gimp/Inkscape
  3. SFXR

Last ludum dare I did it all on Sunday (though I did finish, I was not happy with the final product), so maybe I can do that again.

Good luck everyone!

 

LD25

Hope to attend

I haven’t developed any games for at least 6 months, but I want to get back into it. I will be switching to HaXe NME if I do join. I will probably do the practice weekend and see how that goes.

FlashDevelop, HaXe NME (maybe haxepunk/haxeflixel), paint.net/gimp, Tiled or DAME, audacity and/or BFXR .

Edit: Just found out about futile, which seems to fit my style better. So I will be using that, all of the above and Pixitracker, maybe flash for drawing…