Stamperino

LD 41

What to try this time...

I always do different genres for every jam, so this theme suits me well.

I really wanted to do something with combat this time around, a little more serious than my usual silly games, and I think I know an interesting mashup I'd like to do. My first idea was going to be a 2d platformer tower defense, but it seems like a popular idea, and I don't wanna talk about my mashup until it's done.

"Don't steal my idea, reeeeee!" and all that.

It's gonna be pretty difficult to figure out how to do, but pushing myself is what I do jams for!

Mashup Generator other jammers mentioned: https://boltkey.cz/ld41roller/

Yikes only an hour and a half left for compo!

Doing a word search beat-em-up wasn't the hardest thing, but trying to reach the level of polish i'm satisfied with is another problem.

Going at compo is an interesting perspective on solo dev during crunch time, as i'm pretty used to doing jams in teams, taking on the entire workload messes with me because I end up forgetting about things as i focus on each task.

Well I need to get some sounds in before deadline, good luck to everyone during the final hour! I'll be going over a postmortem as reference for myself in the future after the jam.

Word-Search/Beat-em-up: Word Knight - Quick Post Mortem

I did really well managing my time for this jam, although I felt like I over-scoped, which I always do, especially during a jam where you're alone, you realize just how much you have to do; in comparison to a duo. I guess doing 3D games are also easier for me, just because I've done so many. I'm not really sure how I wouldn't have over-scoped though, but I know I could have over-scoped by a mile if I wasn't careful.

The only thing i couldn't get done was my own sound track, which is fine.

I managed to get through without a single bug, to my knowledge, I expected resolution/screen size problems for how the game displays, but its pretty flexible to the extremes. Everything else I tested rigorously.

I made effort in learning how to use Unity Ui in more complicated ways, how loading resources at runtime works, and how to chain Coroutines more effectively for events and timing (they're still pretty bad, I wouldn't use them for hardware-intensive games).

I tried to make sure my source code was more organized and systematic, instead of my usual clutter of features, and it aided me greatly in programming speed, I got a lot more polish in just because it was more organized and modular.

I'm very happy with the fruit of my efforts this time, I didn't want to talk about what-ifs, but maybe doing this with 3D math and entities would have been easier for me and left a better impression on judges.

Half way to 20 ratings, come try it out in browser!

https://ldjam.com/events/ludum-dare/41/super-word-knight-searching-for-courage

Keep your combo going in this word-search / beat-em-up genre mashup, with 3 difficulties, and a bunch of skeletons that look like they want to get sent flying, but watch out for that berserk dire skeleton!

Hard mode reserved for the true word-searching legend.