I did really well managing my time for this jam, although I felt like I over-scoped, which I always do, especially during a jam where you're alone, you realize just how much you have to do; in comparison to a duo. I guess doing 3D games are also easier for me, just because I've done so many. I'm not really sure how I wouldn't have over-scoped though, but I know I could have over-scoped by a mile if I wasn't careful.
The only thing i couldn't get done was my own sound track, which is fine.
I managed to get through without a single bug, to my knowledge, I expected resolution/screen size problems for how the game displays, but its pretty flexible to the extremes. Everything else I tested rigorously.
I made effort in learning how to use Unity Ui in more complicated ways, how loading resources at runtime works, and how to chain Coroutines more effectively for events and timing (they're still pretty bad, I wouldn't use them for hardware-intensive games).
I tried to make sure my source code was more organized and systematic, instead of my usual clutter of features, and it aided me greatly in programming speed, I got a lot more polish in just because it was more organized and modular.
I'm very happy with the fruit of my efforts this time, I didn't want to talk about what-ifs, but maybe doing this with 3D math and entities would have been easier for me and left a better impression on judges.