I'm In!
Let's do this thing!
Using the usual tools for me: Unity, Visual Studio, Paint.net, Sfxr and Bosca Ceoil.
I'm hoping that the chosen theme is a good one.
Let's do this thing!
Using the usual tools for me: Unity, Visual Studio, Paint.net, Sfxr and Bosca Ceoil.
I'm hoping that the chosen theme is a good one.
Lunchtime on second day. I've decided this LD to so all of the major tasks (programming, art, audio and interface) as large separate blocks instead of doing bits of each in turn.
This seems to be working out this time! All the art assets that I need are down and now just need to be brought into unity.

Going No Air is definitely the most well-rounded game I've made for a Ludum Dare.
Short post to finish right now - dying for some food.

May all our game ideas be janky!

I always try to get something fun on the first evening of Ludum Dare. Even though I've had more time this LD (with the earlier start time), I've also been ill today so needed to take a break.
In spite of that we have a very rough character would can be dragged and thrown around under physics. He seriously needs a tune up and dampening - but those are tomorrow's problems!
Have a try for yourself:
http://www.fullfeaturitis.com/projects/GoBendyBurglarMan-WebGL/
You can grab any part of his body and throw him around by click, dragging and releasing.