I'm in!
I'm looking into making my game with Unity, Adobe Animate and Bosca Ceoil. I'm planning to make my game super hard, and I want to add unusual game mechanics.
Anyway, I'm really happy to participate in this!
I'm looking into making my game with Unity, Adobe Animate and Bosca Ceoil. I'm planning to make my game super hard, and I want to add unusual game mechanics.
Anyway, I'm really happy to participate in this!
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My game is ready. I've done more than I expected. Please play and leave feedback - you'll make me happier then!
https://ldjam.com/events/ludum-dare/40/the-explorer
P.S
It's my first Compo submission!!!!
The explorer. https://ldjam.com/events/ludum-dare/40/the-explorer It's a fun minimalistic game with tough mouse-only controls. You can't cancel your moves! The levels are procedurally generated, but the beginning stays the same always.
-### STRANGE GRAVITY

Red enemies kill you when you touch them. Green enemies don't kill you immediately, but they push you in the void. Gameplay GIF:
https://static.jam.vg/raw/51a/8/z/afc9.gif
I liked this LD. It gave me the idea of minimalistic design and controls. I'm planning to make a game about stickmen with similar mechanics to my game's.Probably, I won't get to ACTUALLY making it...
Want to make an RPG with Unity, Piskel and Bosca Ceoil because all the games I've made so far for LD are platformers.
Hello! I've been working on GameLabs, a Unity extension for creating games without code. It's still in active development, so any feedback would be helpful!
https://www.github.com/Neverik/gamelabs
Good evening! I've added new features to my Unity visual scripting extension for jammers, GameLabs. Also, some game-breaking bugs were fixed. It's open-source, so you're free to use it for your own LD game!
Link: https://github.com/Neverik/gamelabs
Hello!
I'm building GameLabs, a Unity visual scripting extension for fellow jammers. 10 minutes ago, a major update with a second demo game and several new components was released!
Video of the demo: https://drive.google.com/open?id=1fVyeBu8JE1D1ObBytBZMwSik7UbY901Y
Link: https://github.com/Neverik/gamelabs
Good morning!
Yesterday, I built a demo game using GameLabs, a visual scripting tool for Unity that I'm creating. Today, I published it on itch.io for everyone to play!
Link to game: https://neverik.itch.io/gamelabs-demo
Link to source code of the library: https://github.com/neverik/gamelabs
Good morning!
I've just made the last commit to my Unity visual scripting library, GameLabs!
Happy jamming! I'm in with Unity, Blender and GL!
Link: https://github.com/neverik/gamelabs
http://v6p9d9t4.ssl.hwcdn.net/html/842451/BUILD/index.html

That's a demo game made in Unity with GameLabs, my own visual scripting extension. 0 lines of code!!
Link: https://github.com/neverik/gamelabs
Woah!
LD is about to start. I wish great luck to everyone here who participates the first time. I think I'll be making a top-down/RPG game. Maybe I will even use the newly installed MagicaVoxel instead of Blender or Photoshop for graphics. As my game engine, I will use Unity or a custom JS engine. For music, I'll use GarageBand or Bosca Ceoil. Good luck! Happy jamming!
Not enough interpretations of this theme are available... It's just not a good theme for LD!
It's the end of day 1, I'm going to sleep and writing this.
The theme wasn't awful, it just wasn't open-ended, it didn't have many interpretations. So, I've made a game that's not really tied to the theme, but instead focuses on the story elements. I'm making a game about a young boy traveling around the world around his village to gain power in order to protect it.
I have already built the game's story, core mechanics (fighting and dodging/ traveling and exploring) and put together some art.

P.S. I don't have time so I used a free online video editor...
Please check out my LD game. I'm going to re-make it for jam, but this is it: the unfinished raw compo version! The strange thing is, others have 9 more hours left... 9 hours! I could have made some more levels and finished the game...
https://ldjam.com/events/ludum-dare/41/just-some-advertising-for-hype
Finally, I finished my game. Thanks to the submission hour, I fixed the bugs and added an opening/ending. It was fun at start, but only then did I understand just HOW MUCH I overscoped.Happy and reassured, I am looking forward to LD 42! Please check out my game, kind person...
...about ideas and planning.
The first hours determine everything. You should be careful. Be sure to use the theme as much as possible. Brainstorm for longer. Then you should build all the mechanics in the first day. In the second day, do art, music, SFX and polish. Don't forget to make regular blog posts and drink coffee.
That's what I learned from this LD.
I am going to use Godot or Unity for coding, Piskel/Krita/Photoshop/scanning in RL for art and Bosca Ceoil/GarageBand/LMMS + Audacity for sound and audio.
I realised that I made a stupid mistake: my last entry had some scaling issues that did not let the players experience the game, but since I don't have a copy of Unity on my machine, I can't fix it. I thought that you can't modify the game after the deadline, but it's actually allowed by the rules 😱!!! I was so stupid... It ruined my otherwise "not too bad" game. You can play from the sources though.