Food Chain : Not this time…
Well, i didn’t really plan to participate on LD this time, but the theme was quite historical.
So, I just started out something, but having only about 6 usable hours to work on it was obviously too short.
My concept was to make a cellular automaton, with 3 kinds of cells : green for food, blue for herbivore and red for carnivore. The different things interacts to have a changing landscape. Each cell can have 3 generation levels, that consume more resources.
The player lays basic green cells on the map, and it let them evolve from there.
The basics of the game went quite smoothly but the balance is way more difficult to achieve than what I initially envisioned.
I’m still planning to finish it post-LD, and share it with you.
