stigmawall

LD23

Post-Mortem: Epic Robot Battle for Territory

Hello, everybody. My name is Wallace Morais, a.k.a. Wakko, and I want to talk about the development of my Ludum Dare 23 game ERBT.

You can play/rate/coment here (and please, do it: I´ll explain later)
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6116

As you can see, I made simple graphics and a simple gameplay to control two chars, and made two planets too, just to set more victory possibilities. Also I put itens like Mines and square beans. No sound, unfortunately. It´s because my 48 hour to Ludum Dare turn into 24h. I worked on sunday.

But I really enjoy the results, yesterday my friend @sharbelfs send to me a game called Ra Ra. A simple planet battle (simplier, but finished at all). And I really love it. Love it so much that I think: why I not finish my game?

Well, I ´ll talk now about the development, and I wanna conclude if the game is good enough to finish and release in some Kongregate, or not.

 

What went right?

 

A simple and addicting idea. Every tester enjoy the game a little, the items and the humor it´s a differential.

The platform, I love work on flash, so the development fluid easily.

The graphics (at least the inicial ones). I like the idea of “square world”, “square people” and something.

The gameplay, because one of the idea it´s stimulate the competition with two players close.

The concept and the design, because the initial idea are huge, and I cut a little here, a little there, and got the game finished.

The game run. That´s a achievment. :)

 

What went wrong?

 

Wakko VS The World: Saturday the brazilian internet service NET just stop and I lost my connection. (thank you, NET). Sunday and even monday the internet was off.
[ How you send the game? ] In my work on sunday. I just do a little better graphics, a menu explanation on sunday and send the game.

Let me be clear that´s not a excuse to not finish the game entirelly. But i like the results.

Sooo simplier controls: they have a little problem, with the colisions,  with the laser physics, the fact the Mine explode only the planet, not the robot… some minor mistakes that affect the gameplay.

Not time to music and story, the history of the game I made in… I don´t know… 30 minutes, I think? It´s fun, but I really want make better graphics to generate a better ambient to the players.

What could be better?

I don´t know if Imust slept less, I participated of Global Game Jam two times, and in this two times I never finish a game, and never slept well. This time I took care of my healty, but I don´t know if this affects me better or worst. (that´s kind of sensation I feel beacause I had a short time, I think).
Anyways, my doubt is: Do you think I have finish my game?

Thank you very much, see ya guys!

 @stigmawall

LD25

Ludum Dare 25 – You Are The Villan – Concepts and Prototype

Hi everybody, Wallace here and i’ll show some codes and graphics made until now.

FIrst, after think in something like the Master System game Tom and Jerry The Movie, I have another idea: join the concept of villan with some criticism about some brazilian politicians. So the game until here is about exploration.

For the development I’m using Flash Develop + Starling framework by the way.

So i wrote a initial idea from the main game screen:

DSC_0185

 

And then I draw and code it.

screenshot1

The kamikases is alive, and that thing (it is not a giant penis, it’s a drilling machine) work as well.  The giant red thing it’s a star spaceship.

Sleeping now, tomorrow I walk a little more.

Ludum Dare 25 – You Are The Villan – Codding and GameDesign

Last version HERE… just click it… yeah i know you wanna it.. c’mon, click it.
Hi party people, Wallace again. Everybody is enjoying this event? I simply love it!

I’m here you some news about my game. Look it how… i made something, hehehehe.
The concept idea you can check in my first post here:
http://www.ludumdare.com/compo/2012/12/14/ludum-dare-25-you-are-the-villan-concepts-and-prototype/

 

CODE TIME

Now, after a good lunch I finish a replayable game code.  I develop the drill control, the kamikases behavior, they attacks, and the damage that the planet takes when the drill enter in the world. Develop the HUDS for Game Over and For You Win screens, and the game reset. Also a also a link for boring people who don’t like it.


How to play this think?

You press the DOWN button to move down the drill. The drill have to destroy the world before the kamikases destroy you (you have a Lifebar in the top left of your screen).

You can check it in the link bellow – and please, if you see something wrong or want to tell some idea, just say it. 😀

http://wallacemorais.com/sketchcolorbook/LD25.html
(Please have a Flash 11 installed)

Comments

15. Dec 2012 · 16:04 UTC
I’m impressed at the comments and formatting, my code is horrific right now! 😉

Ludum Dare 25 – You Are The Villan – GameDesign, Ballance and SFX

Last version HERE… just click it… yeah with the left mouse… yeaaaah good boy/girl/marcian, click the link, click it.. go. I’ll give one million dollars who’s clicking here…ok I’ll not.

Greetings, my friends. Wallace here again. Now i have a second version of my game to show.

GAME DESIGN AND BALLANCE

Getting a lot of game design ideas to realize how the drill can be stopped by the planet guys, I search results, and with the help of my friend Sharbel i get a idea: You can play as Missile Command. (actually Diogo sayed that idea too, but he thinking about “save the world” theme).

So i started my game/level design/ballance, until I reach something good (not perfect.. yet). Now you can shoot bombs like Missile Command, but you can hit only the kamikases who’s attacking you, not the planet.As the drill will get closer, more and more kamikases will attack, and when they hit you, the drill returns a little and you lost life (the red bar at the top of the screen). So, you have to put the drill in the planet and hang on until all the civilians die to win.

So after do all this stuff I decide to pass to something that i never do before…

SOUND FX.

Sound FX is FUCKING…. GENIUS!!!

screenshot3

That’s something that I wanna learn before… how they made that chiptunes awesome songs… but i have only a comple of hours to learn and do all my sounds. So, I decided to use the tool http://www.bfxr.net/ to make the sound fx. Based on that 8Bit sound, I get the MilkyTracker app and spend all this night (in Brazil it’s 7:30 am and i don’t sleep nothing ) learning how to use the app and making the music. I like the results (for the first music ever).

After put it all my game, i receive a feedback from my girlfriend about a need to How to Play, and a bug. I fix the bug, and now i’m going to bed.

This sunday will be horrible because i have to go to work… AND work. Fucking shit. But at least just need graphics, a start screen and some better ballance.

Select S.A. First Impressions

Hello folks, today i’ll post a beginning project that I’m working in this last month. They’ll call SELECT S.A., and will be a mix of Missile Command… with reverse screen.

Yeah, that’s a pretty good definition.

The project born in the Ludum Dare with the theme “You are the villain”, and after the event i started the planning, script, test and everything else. In this month I start to code it in AS3 (same code that I used in the LD) and i’m thinking about make this game in Unity because he doen’t work fluently in old android phone.

Alright, that’s not a excuse if the game needs power of processing… but the fact is: the game doesn’t need too many power.

I just think to make this changes after i see the game Gunslugs work very smoothly in my smartphone (an Xperia X10 from 2009). If they make all of the game so nicelly, I have to make some at least similar in my game too, but the fact is: it will be a spend of time. So, I’ll finish this one in as3, and the next ones in UNity or other mobile languages.

Here i’ll let some images of the game until now.

 

Short Description of the Game

In the game you control a starship controlled for a company called Select.S.A, a demolition company who’s have one of your top client the governament of the galaxies. This starship use a drill to destroy the planets, but ocassionally they have problems with protestants and guerrillas. For that, they use special weapons projected to pull back the people who’s against the project.

Your principal weapon is a lacrimogen gas bomb, who’s send the protestants back to the planets:


Protestant hitted running off and another travelling

The protestants fly of the planet to attack a part of the starship. This attack causes a glitch in the starship and the drill back a little in every protestant attack, retarding the demolition process. When some of them hit the starship, it’s game over.


The three basic points that the protestants can attack

To win, the player has to make the drill hit the planet, and hold on a little to destroy the planet.

The game has galaxies, and every galaxy have the worlds to demolish. Every world is a level. The game also shows a cinematic history.

Some more concept imagesand draws

Tags: android, drillizer, fire hurricane, iOS, missile command, mobile gamne, select s.a., starling

Comments

mrnannings
06. Mar 2013 · 19:10 UTC
Looks hectic man! Nice. Funny handwriting man didnt read:)

LD26

Mini Hero – Postmortem + Walkthrough

Vote here

My game is a minimalistic puzzle game where we tell a history of a little boy called Ted, trying to make a better world around him with the imagination.

We receive in our page great reviews, and the most good thing is the surprise of the game be so polished. It’s because we fix in the idea that the game have to be something minimalistic at all, not only in the graphics, but also in the gameplay, and even in the story.

We discuss about the first version of the game and we decide to make a puzzle. Then we decide to make a storytelling game, and finally the mix it all.

We develop the game in pure as3, making the project as mobile in Flash Develop. Game graphics are totally made in code. The music has chosen by Sharbel (he plays piano) and the sounds are made from he in the piano as well. The sound is not very nice, but it’s better than the first try we did.

We’re thinking in put the game in iOS and Android. We have put the game in Kongregate as well.

The most difficult thing in the game to do is the level design. We design the levels, and the we realize the levels was hard as hell. So, we design again, wih the same base of the first, just to make the things easier to play. And put the hard levels in their appropriate place. When my girlfriend finish the game in normal mode, we notice: the game was finished.

As the final challenge, the people don’t get it what they’re doind in the game, so the Help button turns an guide for the first player. The first idea is only to show what the pieces do, but after a few plays, we put the answers in the help, and this make the game so much better.

For now we’re going to fix and adjust some details, fix the sound (maybe even change the music) and release it for web and mobile.

Thanks, and follows us:

@stigmawall
@sharbelfs
Fire Hurricane

Tags: as3, final, flash, game, LD#26, LD72, post-mortem, postmortem

LD29

PlanetoLution – A Postmortem

[ Original post with videos and audio, here > http://www.piritubano.com/2014/05/04/planetolution-a-postmortem/ ]

Yeey! Ludum Dare 29! Explosive Planets!

I was thinking don’t participate in this one, not because I don’t want, but because I’m with too many things to do in this weekend – girlfriend at home, have to work on sunday, an app to finish to the next week… my feeling is the game will not happen.

But in the shower on friday – aways on the shower – I have a vision. I was thinking in experimental games, telling some kind of history, but this one hits me in the face like I was his bitch. I decided to explode planet on the shower.

The idea was a simple gameplay, nice effects, a visual flat-pixel-like, a music maded with DrumPads on my tablet. KISS.

So I started the development. I also recorded eight of twelve hours of my work. You can check it here if you want.

What’s went right?

The idea: It born in my mind like I was the Choosen One. Sharbel was surprised with the game idea (this is very rare to happen), and when I release it this is the major opinion.

The graphics: I really don’t know why, but I think it’s because the game have a intro. The intro show how the graphics are like that, so I think people like it.

The time: I don’t suffer with the time, acctually I made it very relaxing. Works perfectly. Someday I’ll put some energy on a Ludum Dare to see what I can do in these days.

The music. I make my second music in gamejams. And it’s not suck. \o/

What’s went wrong?

The gameplay: I could’t evolve it very much. If you focus on one planet, you win.

The balance: I doesn’t do it. So if you try to maintain two planets, you will suffer. If you on one, you’re immortal.

The post-compo: I don’t have time to take a good care of it, make it better because I was in a very complicated week.

But I don’t thinking in give up the game. Probably I’ll take some day in next week to work on it. It’s not so hard, I was make the sound effects, some basic music, and now I was thinking in add some animations (like when the played reaches some milleniuns the planets show something in that era), put some mechanics to make the game hard, and export it to mobile (because I was thinking on mobile all the time).

LD31

Time to post something

Hi party people, Wallace here.

I’m making a game too, in some king of spare time and by my own, the tools I use is:

Flash CC
Flash Develop
Audacity
A gameboy with LCDJ

This name doesn’t have a name yet, but it’s playable. A minimalistic-fast-endless-exploration RPG.

ezgif.com-optimize

Don’t ask, even I don’t understand.

– Yout character is the smaller one;
– With mouse clicks you have to guide it to the similar form;
– The level is procedurally generated;
– Player have HP (and take damage)
– There’s a timer to finish each level (I record without it)
– Have some cool flat motion design, but I want to improve it more

What’s next

– Enemies (tangram style)
– Potions
– Swords (elementary types – each one change something in the environment and can help in a fight)
– Music, SFX and sync with the timer of the game
– A name?
– Tutorial