raptor rescue

I have no idea what I’m making

I have no idea what I’m making
So like, I’m in. I guess.
I haven’t done this before so I’ll probably disqualify myself somehow within the first hour.
Wot I’m using:
Language: C#
Engine: XNA
Tools: Visual c# 2010
http://i.imgur.com/jR0BHjt.gif
dino braid or something
so originallity

Going to add upgrades that you can unlock for rescuing a certain number of raptors
Currently there are:
Going to try to come up with 5 more

So my game is going to be some sort of turn based rpg. The idea is each party member only has 1 HP, and each enemy must be killed in 1 turn, otherwise they heal or something. Not sure if they should just recover or become invincible if you don’t kill them. Perhaps I’ll add difficulty levels if I have time.
Each enemy has a weakness, and exploiting that is key to defeating them.
Currently I have map generation, movement and pathfinding working, going to implement abilities and attacking next.
Currently my ideas for each class’ abilities are:
Rogue
– Backstab – criticals do 4x damage – passive
– Stealth – don’t give off pathfinding info – passive
– Blind – target can’t move or attack next turn – range: 1
Hunter
– Snare – target can’t move next turn – range: 3
– Power shot – deal 2 physical damage to target next turn – range: 3
– Shoot – deal 1 physical damage to target – range: 3
Cleric
– Shield – target is immune to damage this turn – range: 3
– Holy weapon – target deals holy damage next attack – range: 3
– Smite – deal 1 holy damage to target – range: 3
Wizard
– Flame weapon – target deals fire damage next attack – range: 3
– Fire bolt – deal 1 fire damage to target – range: 3
– Mirror image – spawn a illusion that enemies will target – range: 1
Knight
– Block – immune to damage this turn – range: 0
– Taunt – reduce party member’s visible range – range: 0
– Intervene – swap positions with another party member – range: 1
Barbarian
– Charge – move in a direction and attack – range: 1
– Roar – target moves away from party next turn – range: 3
– Rend – target is weak to physical damage this turn – range: 1
Each level of the dungeon you complete will give you 1 skill point for the entire party. And maybe each party member can only learn 1 skill. Not sure about that yet.