stromchin

LD23

Learning how to use Unity 3D

I’m still learning unity3d, so it takes too long to do the simplest things.

since I can’t make art, I have to make a game that doesn’t require too many assets. and there you have it, physics!

anyways, here it is (still a work in progress obviously):

http://bit.ly/TinyBasketWorld

early Screenshot

Tiny Basket World

Unity3d was fun

It was fun learning about unity3d, I will probably get an artist to help me polish the graphics, and make it into a full time-wasting game.

TinyBasketWorld

TinyBasketWorld

You can play it here (bit.ly/TinyBasketWorld – requires unity web player)

and post comments here

Very happy with the comments I’m receiving

This was my first ludum dare, but I’ll definitely do it again next time.

comments like: “The kind of game you can play during 20minutes without noticing.
are the kind of things you would put on the back of the box.

Thank you all!

By the way, the current record (among my friends and I) is a combo of 10

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12316

Max Combo: 10 Max Combo: 10

 after only 20 points!

My favorites

After rating about 60 games, these are my top 5 (in no relevant order):

Copulous:

Tinysasters:

Housefly:

Mineral Cities:

Aether:

And of course, the one I’ve played most is actually mine. Every time I compiled I tried it for like 20 more minutes.

Max Combo: 10

LD24

I’m here! and I’m making robots evolve.

Why robots?

– I recently watched that futurama episode about evolution.
– Can’t draw.
– Robots are easier to draw and animate.
– Already had the idea in mind for a long time.
– Why not?

So to make it more in theme with evolution, the player can add behaviors, and they will reproduce and have little robots and they will inherit their parents traits.
Well, that’s the initial idea though, I might end up doing something else entirely.

First Screenshot

A robot with hovering things for feet, it hovers! (not yet implemented)

 

Comments

25. Aug 2012 · 00:39 UTC
As a long time fan of robots I am liking this idea

I think Unity3D is awesome.

I slept about 4 hours I think, and I continued with this. Now there is a selection rectangle around the little robots when you select them.

This should show you robot statistics and let you add new behaviors, which is next in my “To Do”

Selecting Robots is implemented

Comments

PickledBrain
25. Aug 2012 · 07:05 UTC
Looking good. I’d like to see where you take this one.

I’m still not sure where I’m going with this

I have an idea in my head, but I don’t know if it’s too big for the time I have left. Anyways, that’s what Ludum Dare is for, right?

You can try the stupid robots here

https://dl.dropbox.com/u/2014146/LudumDare24/WebPlayer/WebPlayer.html

they are stupids and don’t do much, the idea is to keep adding behaviors… and then you can unlock new ones and make new robots with those behaviors or something. This last part is not 100% clear, because I have a few ideas and I’ll see which one works best when the time comes

More robots to test this

 

Comments

stromchin
25. Aug 2012 · 18:39 UTC
For some reason the unity webplayer isn’t installing in chrome + windows 8. I’ll try restarting the whole pc later to see if it works.

Oh noes! I had to use Blender

But fortunately I kept it to a minimum

a pyramid made in Blender, can you feel the magic?

I’m not saying blender is bad, but it likes to disagree with me.

LD25

Finally released the game on android.

And by finally I mean… I started it in the ludum dare 23

Maybe some of you might remember it, so I’m posting the end result here:

https://play.google.com/store/apps/details?id=com.kikillosoft.memebasket

featured

it’s a very simple game but at least kind of addictive:

“The type of game you can play for 20 minutes without noticing” is the best review I got here, and that’s great because that’s what I was going for.

The web version is here:

http://bitly.com/memebasket

Tags: SuccessStory

LD26

Minimalism!

Finally a theme where programmer art is as good as real art 😀

Also, my battlestation:

In the process of moving, so my case is not here

Currently the monitor is resting on speakers, very fragile setup…

Comments

fussycashew
27. Apr 2013 · 00:30 UTC
Is that your motherboard on a plastic bag? My butthole is firmly clenched.

SquareWars, here we go

I imagine 90% of the games in this ludum dare will be full of squares, so ours (a team of 2 currently) is not going to be different. I’ll be working with a friend on a game where squares kill other squares and it’s your fault.

no screenshots yet. I hope the name is not taken yet /sarcasm

SquareWars progress

There are soldiers that move, but they have no target assigned yet so they stay at the factories… for now

This is how my setup is working out for unity

This is how my setup is working out for unity

Progress is going forward, I think that there will be a working version soon. And then it will be polishing and more polishing.

It’s so beautiful!

This is a bug that shouldn’t be happening at all. Units are supposed to go towards that yellow thing, but when they get there, “some” start to fly away slowly.

It looks better in movement

It looks better in movement…

Title Screen, and progress report

The other guy thinks we won’t make it. That’s because he’s doing the AI and he has seen how massive it can be. I think he just needs to make the units dumber, and if there are performance problems we will simply limit the number of units (for now, until it can be better optimized)

here is the title screen though, everything is being made as basic as possible to finish before the 72 hours, but if there’s enough time things will be improved. The idea is to keep developing the game after the Jam also anyways.

It's SQUARE, not CUBES after all

A misleading title screen, the game is actually top down and 2D.

Yeah, see how I made “WARS” bigger than Square? and also made it line up with the “italics” effect from the “square” word. I’m such a great designer. /internet sarcasm

Amazing Logo

I’m such a great designer, with explosions and everything

and minimalistic

So futuristic

It’s a game! (with lasers and explosions)

and minimalistic

So futuristic!

It’s a very incomplete game, but it moves and ithas explosions and lasers.

You can play the unity web player version here:

http://bit.ly/SquareWars

Instructions (no help on the screen yet)
1. Place your factories: left click on the area you’re allowed to place them (overlapping not fixed yet).
2. The game starts after you place your 10 factories.
3. click on your factories to switch production. From red to blue, from blue to green, from green to yellow, and back to red (This is the “minimalism” part, along with the squares everywhere).
Notes: There is no winning yet, and there is no real unit balance yet.

 

Latest update before going to bed

Tomorrow will be another day. All is left is a game over screen, and then a lot of tweaking.

Unity Webplayer version can be played here: http://bitly.com/SquareWars

Square Wars Awesome Title Screen

Title Screen – Factions have different laser colors!

The game is actually pretty fun, and very simple, but after some tweaking, we hope to give it some depth.