Surfa

Ludum Dare 56

Behind the Scenes on Hairdivers

When creating our entry we decided to do a mix of 3D elements as well as 2D sprite work. Whilst it didn't create the most coherent end product, it does make it unique.

For the weapons, I 3d modelled a really rough version of the weapons before rendering out shrunk down (pixel count) version of all 8 directions for aiming. This allowed for rapid re-rendering if we didn't like the look of certain renders (different angles for example) or wanted to change the colours. However in hindsight I wish I hadn't rushed so much and spent time creating a full lighting rig to ensure consistency.

hairdivers_weapons.png

We also have part of our intro cutscene pre-rendered. If that sounds interesting check out HAIRDIVERS at: https://ldjam.com/events/ludum-dare/56/hairdivers