Ok so, the theme is minimal, so I’m going to be making a game about starting complex and reaching the minimal. Bonus points, the controls are minimal as well.
Basically, you’ll have a block full of smaller blocks that are all different colors. There will be a simple background theme playing, probably just bass and drums.
Anyway.
You are given a ‘goal color’ at the start of the level. When you click on a color, it removes that block, and every block adjacent to it that shares a color with it, continuing on ad infinitum until all connected same colored blocks are removed. Any block above this set of removed blocks will fall down and connect to the ones below it.
Every so often, speed dictated by the music, the gravity will shift, and blocks will fall in a different direction.
The goal is to keep as many of the goal color as possible until only the goal color is left.
You’d get more points for chains, and bonus points for moving fast I think. I haven’t worked out that particular yet.
Going to have fun with the graphics and sound of this one, as it shouldn’t take far too long to get the gameplay itself down. Fingers crossed, there.