Hi there!
First of all, I appologize for any inevitable spelling and grammar errors.
I’m going to participate in this madness again. Since I’ve failed last time (I ended up being average), I’ve learned about timing and the danger of woke up parents late night 😀
Anyway! Seems like we’ll have something like “sandbox (possibly with craft) in space” as a theme, so this time I won’t record horrible quality “my first english monologue”. I’ll use music creation software I’m familiar with instead! (yea, I know that ejay sucks :D)
Other “mines” I stepped on last time were:
- OMFG-HUGE planes (cut-scenes and stuff);
- Using Unity indie instead of pro-trial 😀 ;
- Wasting time making unnecessary features – I tried to made a wallruns and walljumps, but scene was too poor to make player even try them 😀 And they broke walking completely.
Which leads me to question:
What kind of game should I make?
Obviously, it should be something with free ending. Preferably without ending at all, because a good story tends to be a time-consuming black hole. (I mean realisation of it in a 3d-game. Besides, I’m a rubbish story-writer)
Other conclusion I came to was “game has to have joyful gameplay“. As far as I can see, I’m good enough at making “strange places” to explore, but it’s hard for me to make something attractive on reflexes level. I try to make games that are supposed to make player think (sometimes not the way he usually think), but it’s time-consuming when you try to make it good. That’s why I never made a good game with “brain-play”.
Puzzles or quests could be very fun, but only when done right and with enough ammount of love – I can’t do it within 48 hours.
And the last, but not least – “keep it simple, stupid!” I always failed with that part just because I keep in mind parts of the game I haven’t made yet (and therefore which weren’t made ever :D) – I know more about my game than the player, that’s why I measure game different, and players says “Ugh?! What’s that?”
What I’ll keep:
- Strange hard-surface worlds;
- Gameplay I want, not the one that’s popular;
- Trust in my player – I’m pretty f*cking sure he knows that WASD is to move and will try to jump with spacebar.
Yes. Sounds like a plan. Of failure. Because it’s mutually exclusive points. But I’ll follow all of them and see what came out 😀
And what’s your plan?