TehWut

LD22

I’m in, may the best man win!

This is my first time participating in the Ludum dare, and actually my first time hearing about it. I will be using Unity3D for the game. I want to make a really awesome game, but really anything in 48 hours is amazing. I am really excited to see what I and everyone else comes up with, good luck to all!

Software: Unity, Blender, Gimp

Language:UnityScript

Alone? well here goes

I personally admired this theme, but when it was actually voted I came up blank. I have just now come up with an interesting idea based on my childhood experiences. Unity is great for visual effects since it is 3D, and I want to create a great atmosphere for my game. Gameplay is another issue though.

Time is running out..

more than halfway through the competition. I’m trying my best, most of the coding is done, graphics are coming along though not finished. I would post a screenshot but I really need to step it up in order to finish. I will have no time for polishing I tell you :/.Levels are taking WAY longer than expected. I forgot one of the big Ludum tips, “If you need good level design for your game to be fun, you’re done for“. Damn it.

Comments

18. Dec 2011 · 03:34 UTC
glad you posted this, i forgot amd i suck at level design, back to the drawing board….
dr_soda
18. Dec 2011 · 07:21 UTC
I’m starting to see the wisdom of that big tip. I’m kind of glad I came into this blind though, as it might have deterred me from going with such a goofball idea as Hugmonster, as it’s all about level design.

Broke Every Ludum Rule

I can’t believe it. Only 8 hours left. I am extremely disheartened, I really thought I had something going for this game. I know now I won’t be able to finish it, I’ll barely be able to get a demo out in time. Although I will finish this after the compo is over. Being a pseudo-perfectionist, I did everything wrong I could’ve done:

not a good idea to use smart level design in order to play the game.

not a good idea to create a 3D game

don’t spend too much time on graphics

Atleast the demo should offer a whole 3 minutes of playing time:

 

 

Comments

waynebeam
18. Dec 2011 · 15:21 UTC
Sorry it’s not going as well as you planned. I love that screen shot and look forward to trying whatever you are able to finish
TehWut
18. Dec 2011 · 15:23 UTC
Thanks! It’s the levels that are really killin’ me.
Patacorow
18. Dec 2011 · 16:51 UTC
I really want to play this! Just finish it and put it on the Jam – same deal! 😀

Yes or No?

Did you like the Theme of LD #22?

Why or why not?

any particular issues with the game and the theme?

I would love to hear your thoughts.

Comments

commando
18. Dec 2011 · 21:59 UTC
I loved the theme, because it implied minimalism and a certain melancholy I would love to create. The only issue was that this being my first LD, and me being very inexperienced in java, I was unable to really implement my idea well, so that’s one good theme lost. Still, I got something down and learnt a lot, which I enjoyed.

Containment Postmortem

This was my first entry, and boy was it a crazy experience. Next time I will definitely create something simpler, and alot less focued on the nice shaders. I did a timelapse for some time, but then I just debunked it because I wasn’t getting much done during “streaming hours.” I have come to learn alot about game design in general, but more importantly what and what not to do during crunch time. Time for analysis!!

The Game Itself:

http://dl.dropbox.com/u/50008295/WebPlayer.html

The game itself is pretty basic, a 2d platformer where you maneuver a guy through a set of rooms. Not original in the slightest, but I wasted enough time on crazy ideas. Performance wise it ate up alot of draw calls (I had no time for serious optimization) and the WebPlayer seems a little shaky because of it. I think the graphics are nice and fit quite well. Not really a whole lot of fun, besides walking around you try to push some crates around to solve some sort of puzzle. As for theme, I actually tried to cook up something good. The lighting, sounds, and layout were all part of some creepy-alone atmosphere. Of course, it is a 48 hour game experiment and I couldn’t put as much time as I wanted into it.

The Problems (many)

-Why is my game so damn short?                                                                                                                                                                                                                                                                                     This was simply due to not enough time. The level was made on the spot in Sauerbraten, ( an FPS game). I had to play it safe because I didn’t know, for example, how far the player could jump while creating it within the FPS game. I couldn’t keep exporting, so the level design, in an attempt to be puzzlish, is just downright annoying and sloppy.

Why are my walls all Glitchy?                                                                                                                                                                                                                                                                                            -Although I came up with a good solution for collisions, I blame it all on sauerbraten. Each material represented a different surface type, and missing a surface in sauerbraten meant glitchy walls. It’s hard to explain, really. The controller is fairly decent, it uses realistic physics and the controls are tight, while mantaining a pseudo-realism feel. But alas, poor level design just ruins it.                                                                                                                                                                                                                                                                                 

Um……Y u give us no controls?                                                                                                                                                                                                                                                                                  Well, I wanted you to feel like you were really alone, with no guidance to help you. Apparently, most people can’t even get past the first room! (why don’t you go challenge yourself now? 😉  )                                                                                                                                                                                                                                                                                                                                 laglaglaglag                                                                                                                                                                                                                                                                                                                              poor optimization, sorry guys.

What I learned:

DO NOT RELY ON CLEVER LEVEL DESIGN  :  Your level will get nowhere and it will be extremely short much like mine. I cannot stress this enough, I didn’t believe it at first. Also, don’t rely on 3rd party games to do your dirty work.

BE ORIGINAL/SILLY/WEIRD. DONT TAKE YOUR GAME SERIOUS:  Why do I say this? in an attempt to make a serious (hears laughing) story based platformer, I ended up with a barely playable graphics prototype. I would much rather tenderize chicken upside down while tenderizing my shoelace than 30 seconds of pointless rooms.

X FACTOR:  My game lacked this as well. What will make your game stand out? is it original? Clearly, this is what makes the 48 hour game fun to play with the limited time.

GRAPHICS? DEPENDS WHAT YOUR GOING FOR  :  Everyone likes nice graphics, just remember, they eat up alot of time.

——Conclusion——

I really enjoyed the Ludum dare, although I was quite stressed at times. I really need to make my game more user friendly. Even more importantly, next time I will take my time and simplify everything.  I will just get the basis of my entire game as simple as possible, and If I have time, then I’ll add cool features.

TehWut out!

 

LD23

second LD, hopefully prepared!

Looking forward to my next LudumDare in a few weeks!! The last one was awesome, but i could’ve done things better as far as time management, but now with my experience from last I hope this game to be more sucessful tahn the last (I have to beat place #541 this time :p)

Tools of choice

-Unity game engine, hurrah!

-Illustrator or Gimp for Graphix

-Sound:????????

I feel kind of cheap using Unity to make my game, it seems like everyone else writes their own engines using their own libraries, lol I can’t even fathom that.

 

need some motivation kthxbai

I dunno, I’m just not feeling it this time around, which is weird, because this is like “teh biggest LudumDare evah!!!”  So let me hear some words of wisdom from my fellow LD’ers yes?

I think it’s because I’m going to be relatively busy over the weekend, so I need a good way to manage my time (this kind of scares me, because I hardly got one level of my game out last time, with literally non-stop work)

Comments

Xam
17. Apr 2012 · 20:49 UTC
I work best with soft deadlines. Break up your initial idea into smaller chunks and set a time for that to be complete (or at least working) Not polished, just working. This will also let you shape your time around any other “non LD” tasks that you need to do. In any case, Have fun! 😛

Not starting ’till Saturday? lolwut?

So here I am, ready to waste a friday night by myself craving the thrill of making a bomb ass game in 48 hours. I must have miscalculated the time…hasn’t all the other LD’s started on Friday? Maybe my time is just messed up, I live in Texas so…lol I don’t even know what time standard that is. If this actually does start on Saturday, this essentially turns into a 24 hour jam.

My Post Mortem

You want to know my rating?

Here’s my rating.

Coolness #1120

that’s it. My first LD doubled that in almost every aspect.

the synopsis

Polish is overrated.  make your game functional first.

Comments

16. May 2012 · 13:40 UTC
In my opinion, polish is not overrated. It’s incredibly important, but it’s slightly more important to have a working game 😉

LD24

done for the night

I have a basic movement system, basic combat system of some sorts (yes, it’s a beat-em up, I”m redeeming my last LD) and some form of animation /graphic template going.  the hardest park will be getting all the artwork in.

a level with background

not too bad looking. A little stretched, looks better ingame.

 

 

LD25

This time I’m going to finish

my past three have been failures! not enough time, I made them too complicated and in the end they were lazy slops of mess.  This time I’ll be sure to have a full packaged game, by  slimming it down, using simpler art, and of course my programming skills have improved since then so hopefully I’m more prepared.

Programming: FlashDevelop + AS3 + Flashpunk library

Art: GIMP + Flash CS5 if I’m feeling vector

Sound: SFXR is the usual tool.  inudge sounds good for a musically-handicapped person like me

Comments

10. Dec 2012 · 16:17 UTC
Hi TehWut!

LD26

My fifth LD, hope to actually finish this time

Wow, the time has gone by so fast. It’s that time of the year again, here we go…

I do the LD each time, but I rarely finish or even get close to an acceptable point.  Different issues each time.  Blender export issues, or collision issues, or flashdevelop acting up.   Streamline, strip down, simplify, I’ll have to REALLY think about those things before it gets out of hand.

Since I’m a novice programmer and not like you code-junkies (brave souls you are, opening Eclipse and going at it) I’m going with Unity or FlashDevelop + FlashPunk. Both have their ups and downs, Unity is fast to create art, worlds, and prototype, but the number of pitfalls for me is far less with a good ol’ 2D framework.

 

Arsenal:

 

GIMP 2.x –  my favorite handy dandy image editor

FlashDevelop – IDE of champions!

FlashPunk – flexible fast fun framework. Why not?

SFXR – (if I even get that far) sounds and music, ugh, but I’m gonna have to.

 

Pro Tips: (not actually pro, use at your own discretion)

You know that awesome idea you had? strip that down to 1/10th of what you pictured. Now cut that in half. Remove Art / sound expectations by roughly 45%, and now you have a workable goal.   I am GOING to finish SOMETHING this time, even if it’s babbys first pong with some deeply religous symbolism.

 

Friday night is IMPORTANT: Don’t procrastinate. This is when you have all your creative / physical / mental energy, don’t set up a sprite or two and think you’re gonna have a bunch of time tomorrow. That’s not how it works. Get at least the gameplay down friday night.

Taking you more than 2-3 hours on a bug? skip it. Move on to the next thing, art, levels, or whatever. You have to finish.

Take a shower every now and then, you’ll feel great

 

Good luck to all participants this year :)

 

Comments

22. Apr 2013 · 03:27 UTC
> strip that down to 1/10th of what you pictured. Now cut that in half. Remove Art / sound expectations by roughly 45%

excited

this is the first LD where I’ve been struck by sudden inspiration. I’m getting right to work. I’m looking forward to the end product. It’s more work then I initially was planning to do, but I ain’t gonna give it up :)

Comments

GamingM
27. Apr 2013 · 00:55 UTC
Yeah, me too. I’ve been trying since the contest started to make the idea that I have more unique, to make it stand out.

progress and penguins

Unfortunately, I had hardly any time to work on it today.

the game is incredibly simple, and won’t have much interaction really. Although I’m quite happy with the art so far

 

LD27

ech…. In?

my past 5 ludum dares have ended in atrocious failures.

To be honest I really have no motivation this time.  Maybe I’ll surprise myself? Uh, I just want to get it over with, I tend to fantasize about the end product being all awesome and never get past basic gameplay.  I’ll probably upload a black and white pong or something… something finished to my name.

Oh and I’ll be using Unity or whatever.

LD28

Might as well. . .

This is my… 5th? 6th? Ludum Dare.  I’ve never really completed anything worthwhile for the compo, I wonder why I even bother to join every few months.  It’s never been a success but I happen to have saturday clear this weekend.  So yeah, if it happens it happens.  I’m thinking LibGDX + GIMP, but Unity has some nice new 2D features.. well anyways, good luck to all participating!!