Tero Pulkkinen

Ludum Dare 46

I'm in (again)

Here's tools I'm going to use: * GameApi Builder https://meshpage.org/meshtool * https://meshpage.org web site * sdl2 * emscripten * opengl / glew * stbimage * libfreetype * c++ / php

Now just need the theme.. hopefully you pick something good...

Current progress...

I'm not exactly happy with how the end result looks like, but at least the code is working...

img8.jpg

Current progress

I'm not exactly happy with how it looks like, but at least the code somewhat works...

img8.jpg

Ludum Dare 47

Whack a Mole

Picture says more than 1000 words:

scr_2.png

Whack a Mole

Picture says more than 2000 words:

whackema/emmole2.png

Whack a Mole needs you

Come play my game

https://ldjam.com/events/ludum-dare/47/whack-a-mole

whackema/emmole.png

https://ldjam.com/events/ludum-dare/47/whack-a-mole

Ludum Dare 48

I have good preparation for the LD

Got bored and spent some time coding rudimentary framework at http://meshpage.org with the following features: - 3d models - sprites - textures/materials - async/concurrent loading from network - .obj/.stl/.ply/.glb loading code - gltf skinning/skeletons/rigging/animations - progressbars/score counters/fps counters/quake movement - html5 webassembly support - builder tool for designing scenes - ability to package games - exporting finished games to your own web server

Now just waiting for the theme to arrive...

Ludum Dare 49

Ludum Dare 51

Fog Forest

ld51.png

Some AI generated backgrounds...

Ludum Dare 52

I'm in

Here's my tools: * Engine: GameApi * Node Tool: GameApi Builder * Web Site: https://meshpage.org * Language: C++ * Graphics: Team effort * Audio: syna * AI: stable diffusion, chatgpt

Good luck everyone for your wonderful games.