I'm in
Will be using the following tools: 1. sdl2 2. emscripten 3. gameapi (my own engine) 4. gameapi builder (my own mesh builder) 5. meshpage.org (web page for publishing it)
Will be using the following tools: 1. sdl2 2. emscripten 3. gameapi (my own engine) 4. gameapi builder (my own mesh builder) 5. meshpage.org (web page for publishing it)
We have some progress. Check out this url: http://meshpage.org/mesh.php?id=GVILK@51 for some cool gameplay...
Here's current status:
http://tpgames.org/scr3.png
I had lots of fun creating this, it started with bottle, and a player, and a boat. Then added the background images, and snow and fish. Then TheEnd text and a minor demo effect. But all in all, lots of fun.
Here's some current screenshots

Current status:

Guess it's time to advertise my game again:

https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting

https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting
They think I have a "fish game":

Screenshot proves that to be wrong:

but here's a link anyway: https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting

https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting
Going to use: * GameApi Builder * GameApi Library * https://meshpage.org/ web page * emscripten * c++ / sdl * webassembly / binaryen
Hopefully I can combine two different themes, I'll be implementing the LD theme together with some finnish 100 year celebration game.
Here's the current progress, looks like my voxel engine is actually working:

But planning the actual game is still being done..
Grass is the newest feature:

Looks great...
I'm pretty near getting graphics to work:

Struggled quite much to get one bug fixed, since there was out-of-memory errors in the code, and finding out where std::vector::reserve() ate 4 times more memory than expected on vertex arrays took some time... But now those problems are hopefully sorted out.

Count the sheep.
LINK: https://goo.gl/yJGzoT

https://ldjam.com/events/ludum-dare/39/the-castle

https://ldjam.com/events/ludum-dare/39/the-castle
Here's task for you: 1. Count the sheep 2. Count the fence poles 3. Count the voxels 4. Count the grass strands

https://ldjam.com/events/ludum-dare/39/the-castle
Your task: 1. Count the Sheep 2. Count the Fence Posts 3. Count the Voxels 4. Count the Blades of Grass

https://ldjam.com/events/ludum-dare/39/the-castle
I'll write what went well and what went badly in the game.
Here's the main features(in order of creation): 1. Castle built from voxels 2. Grass 3. Sun 4. Fence 5. Sheep
Originally I obviously wanted sheep to move, but there were several problems with that plan: 1. builder doesn't allow custom algorithms to be used, so movement needed to be done via generic features, and built from small pieces 2. moving sheep had problems with sheep direction and orientation 3. there were significant bugs in the moveml primitive. It seemed that quakeml primitive didn't work well with moving operation, thus when both were needed, it transformed the 3d objects wrong 4. these all issues meant that sheep movement couldnt fit to the LD deadline
After finished, we got the following feedback: 1. Graphics is ok 2. There's no gameplay 3. Sheep doesn't move 4. Sun looks like fried eggs 5. there's nothing that can be done in the game
After some feedback about no gameplay, I invented small tasks for players: 1. Count the sheep 2. Count the fence posts 3. Count the voxels 4. Count the blades of grass
This fix slightly helped, but didn't remove the feedback about missing gameplay completely.
Here's the screenshot:

https://ldjam.com/events/ludum-dare/39/the-castle

https://ldjam.com/events/ludum-dare/39/the-castle