Tero Pulkkinen

LD 38

I'm in

Will be using the following tools: 1. sdl2 2. emscripten 3. gameapi (my own engine) 4. gameapi builder (my own mesh builder) 5. meshpage.org (web page for publishing it)

Ship in a bottle -painting

We have some progress. Check out this url: http://meshpage.org/mesh.php?id=GVILK@51 for some cool gameplay...

Ship in a bottle -painting

Here's current status:

http://tpgames.org/scr3.png

I had lots of fun creating this, it started with bottle, and a player, and a boat. Then added the background images, and snow and fish. Then TheEnd text and a minor demo effect. But all in all, lots of fun.

Ship in a bottle -painting

Guess it's time to advertise my game again:

scr4.png

https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting

Ship in a bottle

scr4.png

https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting

Fish Game

They think I have a "fish game": game.png

Screenshot proves that to be wrong: scr4.png

but here's a link anyway: https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting

Fishing game

scr4.png

https://ldjam.com/events/ludum-dare/38/ship-in-a-bottle-painting

LD 39

I'm in

Going to use: * GameApi Builder * GameApi Library * https://meshpage.org/ web page * emscripten * c++ / sdl * webassembly / binaryen

Hopefully I can combine two different themes, I'll be implementing the LD theme together with some finnish 100 year celebration game.

Some voxels

Here's the current progress, looks like my voxel engine is actually working:

voxel4.png

But planning the actual game is still being done..

the castle

I'm pretty near getting graphics to work:

voxel7.png

Struggled quite much to get one bug fixed, since there was out-of-memory errors in the code, and finding out where std::vector::reserve() ate 4 times more memory than expected on vertex arrays took some time... But now those problems are hopefully sorted out.

Castle

voxel8.png

https://ldjam.com/events/ludum-dare/39/the-castle

The castle

voxel8.png

https://ldjam.com/events/ludum-dare/39/the-castle

The Castle

Here's task for you: 1. Count the sheep 2. Count the fence poles 3. Count the voxels 4. Count the grass strands

voxel8.png

https://ldjam.com/events/ludum-dare/39/the-castle

The castle

Your task: 1. Count the Sheep 2. Count the Fence Posts 3. Count the Voxels 4. Count the Blades of Grass

voxel8.png

https://ldjam.com/events/ludum-dare/39/the-castle

The castle

I'll write what went well and what went badly in the game.

Here's the main features(in order of creation): 1. Castle built from voxels 2. Grass 3. Sun 4. Fence 5. Sheep

Originally I obviously wanted sheep to move, but there were several problems with that plan: 1. builder doesn't allow custom algorithms to be used, so movement needed to be done via generic features, and built from small pieces 2. moving sheep had problems with sheep direction and orientation 3. there were significant bugs in the moveml primitive. It seemed that quakeml primitive didn't work well with moving operation, thus when both were needed, it transformed the 3d objects wrong 4. these all issues meant that sheep movement couldnt fit to the LD deadline

After finished, we got the following feedback: 1. Graphics is ok 2. There's no gameplay 3. Sheep doesn't move 4. Sun looks like fried eggs 5. there's nothing that can be done in the game

After some feedback about no gameplay, I invented small tasks for players: 1. Count the sheep 2. Count the fence posts 3. Count the voxels 4. Count the blades of grass

This fix slightly helped, but didn't remove the feedback about missing gameplay completely.

Here's the screenshot:

voxel9.png

https://ldjam.com/events/ludum-dare/39/the-castle

The Castle

voxel9.png

https://ldjam.com/events/ludum-dare/39/the-castle