teshimoto

Ludum Dare 47

Oh hai there!

We are the new team aboard, formed with the idea to take part in this contest. This is our first contest of this type. To us it represents the ability to gain exciting new experience and prove (to ourselves mostly) that making games can be fun, and making them together with your friends can be even more fun. We couldn’t hold on any longer and started our brainstorm session an hour before the theme announcement. To our surprise, when the theme got announced finally, our ideas didn’t go very well with it. Fast forward: several hours of discussions later we managed to figure out the whole thing and got the vision of our project.

After this sleepless night we managed to produce so much paper, filled with interesting concepts, mechanics and ideas. Most of them however will forever remain on paper only, because we have such a limited time frame. The coolest thing about this process is to realize how a bunch of seemingly different ideas by different people can boil down to the wholesome project conception by making these small ideas reinforce one another. Now that we have finally had at least some sleep and embraced our project’s new identity, we are eager to start the first development day.

As I’m writing this, our 3D artist is washing his face with freshly made latte to get his head ready for doing his job on night sketches from our designer lady. Our composer is unsheathing his mighty instrument of atmospheric sound design. Our level designer is mostly ready to scatter some dummies around the field that’s going to be the game level. And most importantly our code guy is playing with his beard, looking thoughtfully at the blinking cursor on his monitor. He’s sure thinking on how to weave all of the ideas into one and make the whole thing into the real gaming experience. The day ahead will be a long one, we have a lot of work ahead, but all of it is totally worth it!

GLHF

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It took a few hours

Our brand new enemy spawn system is ready to go!
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Day 1 Results

We've finally managed to compose all the stuff we made today in one build!

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New mushroom sketches!

Here’s some sketches of our shroomy villains and also some background objects!shIMhfK3xy4 (1).jpgbQtUVaiqm9g.jpg

Today we’ve made a huge progress towards the finishing point!

The code for the weapon, ability bonuses and a few other core gameplay mechanics is now ready.

The assets for the cat’s cape, mushrooms, landscape, rocks and crystals are also finished.

The effects for the fireflies, ability aura, projectiles, time loops, mushroom spore explosion are completed as well.

That’s it for today, check out our enemies coming alive!

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Oops...

Dropped the project accidentally xD

Guess we had too many shroomies spawn after all...

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Catnip

We've put together the results of all our hard work over these few days and would love for you to give it a go! Grab a playable build from this link and let us know what you think. All feedback is appreciated and helpful!

It's also has full controller support.

Check out here: https://ldjam.com/events/ludum-dare/47/catnip

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Catnip

There’s no escape out of here, there’s no end to it… Only incredible shroomy fights ahead!

https://ldjam.com/events/ludum-dare/47/catnip

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Gameplay video!

https://www.youtube.com/watch?v=DYc1nlRLGkc

Ludum Dare 48

Creating visuals for the world!

77C8C3EB-98C0-40AB-BAAC-CF207092186F.jpeg Hello everyone! Currently we’re creating our first visuals for the game, sewerages and a lot of creepy creatures are coming up!

Main character

First drafts of the main character! A lot of frogs and a cute axolotl, little cute characters in a cruel dark world...We will choose one soon, which one do you like the most???? 9E8AC8B7-EB78-45F1-987A-0F8D1FD5CA3B.jpeg

Boss of the game!!!

Meet the big and redoubtable Ktulhu, the main antagonist of our game! 6B24F1CA-DA62-4447-A77B-9EF26F008094.jpeg

Our huge amount of work!

IMGem3726.JPG IMG/em3728.JPG IMG_37289.JPG Our board with a lot of stuff!! We're working hard to make an awesome project!

Froggy HP bar

Снимок экрана 2021-04-25 в 20.14.32.png Buttons and HP bar are done! The face of the froggy changes when the HP goes down @~@