Hello everyone!

Some time ago I've published my game here, it was supposed to be a little gardening simulator that focused on breeding plants together to achieve better statistics and mutate them into different types of flora.
Biggest issue during development was figuring out the main gameplay loop.
Looking at numbers going up with no reason is cool but serotonin without dopamine is not worth much on the long run.
So I tried implementing crew management and food requirement.
I can achieve enough food production in the first three turns.
Sadly, I'm the one who planned all of this.
That's probably even bigger issue.
How to balance the game properly when you're the only tester?
What else was planned?
Story. Three crew members that descended into the surface alongside you, the captain were supposed to have their personalities shown in dialogues and actions. The help book inside the game? It's written by Botanist ( the red-haired girl standing next to the soldier ). She's not a real botanist, she's a writer. That book is fiction. Nothing was supposed to work but it did, so she's a specialist now.
Their civilization is on similar level to ours with their spaceships working only because of their racial ability to hibernate. You can see that on both Botanist with her phone and Engineer with his laptop.
So, overall it didn't really turned out as I wanted. Crew management wasn't "big" enough to make it as a loop.
Thing is, time was over. With only four hours to finish line, I've decided to just surrender.
I wrote the "help book" and published, kinda wishing it'll all work on itself.
Well, it didn't.
Gardenia is buried deep underground like the roots of Greenweed.
11 days left. I need votes my dudes.
https://ldjam.com/events/ludum-dare/45/gardenia-1
Whole project was made from scratch, using pure JavaScript, untainted by any frameworks.
Fresh, fully organic, from my own space garden.
Source code is freely available on my GitHub if you're interested in how things work.