Got tired of coding – so I made some sprites!
Going for that good ol’ NES style. Can you tell? 
Left, right, and up are (still) the keys you need to know.
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Going for that good ol’ NES style. Can you tell? 
Left, right, and up are (still) the keys you need to know.

Probably going to be using FlashDevelop/FlashPunk again with Photoshop for graphics, BFXR and Renoise for sound, and WinLAME for conversion.
Super excited guys. Good luck!
And everything went better than expected!
Good job, everyone! Can’t wait to play your games!
Probably goes without saying at this point. I’m always in.
Different tools this time though.
Code: C++ with SFML
Visuals: Photoshop maybe
Audio: Renoise/BFXR
Have fun everyone! 😀
completely forgot, missed the theme voting
but better late than never!
probably going to take a stab at using SFML
renoise for music, maybe bfxr for sounds, winlame to encode them, and photoshop for graphics
This time around I’ll be tackling it with Haxe and OpenFL in the FlashDevelop IDE.
Graphics in Photoshop.
Audio in Renoise with Synth1, encoded using WinLAME.
Hopefully I’ll find time this week to better familiarize myself with Haxe/OpenFL but either way it’ll be a learning experience.
Good luck, everybody! \o/
I’ve written a (very) small Haxe/OpenFL boilerplate I’ll be working from.
Props to ChevyRay/FlashPunk for having such a great architecture that I can hardly think any other way.
Working with unfamiliar tools, I didn’t really expect to finish on time – was more for the experience than anything else.
Seeing some of the games produced over the weekend though, I’m very impressed. Seems LD attracts more and more talent each time.
Great job everyone, looking forward to playing your games!
I’m currently stuck in engine limbo, balancing the pros and cons of each set of tools. I’ll be giving HaxeFlixel a go this time around, though.
FlashDevelop, Haxe, and HaxeFlixel. If nothing seems to be going my way after a few hours, I’ll probably end up rolling my own framework on top of OpenFL.
GIMP.
Renoise, maybe BFXR in a pinch. WinLAME for transcoding.
If you want, I’ve got a handy timer you can use to keep track of your time AFK on video, and give the viewer something interesting to look at in the meantime. It displays a day/night cycle using the current system time.
It’s available here, just open it up in your browser of choice and press F11.
Don’t give up! You can do it! If you need to, scale down!
Just finish!
small game > no game
“Theme” is just ONE CATEGORY of several!
You can score low on “theme” but still high on “fun!”
game unrelated to theme > no game
Anything in addition to that is completely optional!
one game > no game
)Complete with music written in a true Ludum Dare style… which is to say written in just 30 minutes.
You can play the finished game here.
I’m not sure if I’ll be using Godot or OpenFL. Depends on OpenFL’s stability by Friday.
If Godot
Graphics: Blender, Krita
Audio: Renoise
If OpenFL
Graphics: GIMP
Audio: Renoise
I’ve got a small framework I’ll be using for OpenFL written, but a recent update broke it.
If I manage to fix it by then, I’ll post it. Otherwise vanilla Godot. Probably the beta.