the.jahn

LD26

Got tired of coding – so I made some sprites!

Going for that good ol’ NES style. Can you tell? :)

 

Left, right, and up are (still) the keys you need to know.

Comments

TijmenTio
27. Apr 2013 · 08:34 UTC
Looks like the old Prince of Persia :)

I’m calling it done.

My back’s killing me so I’m going to go lay down.
Not sure if I’ll be awake in time to submit, so I’ll just submit now.


Placeholder Title

(psst, the picture’s a link)

LD27

In!

Probably going to be using FlashDevelop/FlashPunk again with Photoshop for graphics, BFXR and Renoise for sound, and WinLAME for conversion.

Super excited guys. Good luck!

Progress after 1 day.

Click.

Screenshot

Arrow keys.

Also if this is slow for anyone please let me know.

All done!

Clicky!

ss2

And everything went better than expected!

Good job, everyone! Can’t wait to play your games!

LD28

I’m in, by the way.

Probably goes without saying at this point. I’m always in.

Different tools this time though.

Code: C++ with SFML
Visuals: Photoshop maybe
Audio: Renoise/BFXR

Have fun everyone! 😀

LD29

I’M IN TOO EVERYONE

completely forgot, missed the theme voting

but better late than never!

probably going to take a stab at using SFML

renoise for music, maybe bfxr for sounds, winlame to encode them, and photoshop for graphics

LD30

In!

This time around I’ll be tackling it with Haxe and OpenFL in the FlashDevelop IDE.

Graphics in Photoshop.

Audio in Renoise with Synth1, encoded using WinLAME.

Hopefully I’ll find time this week to better familiarize myself with Haxe/OpenFL but either way it’ll be a learning experience.

Good luck, everybody! \o/

Minor tools update.

I’ve written a (very) small Haxe/OpenFL boilerplate I’ll be working from.

Downloadable here.

Props to ChevyRay/FlashPunk for having such a great architecture that I can hardly think any other way.

… eh.

spent so much time hacking on the framework that all I got done today was this:

up, down, left, right, space

I’m out!

Working with unfamiliar tools, I didn’t really expect to finish on time – was more for the experience than anything else.

Seeing some of the games produced over the weekend though, I’m very impressed. Seems LD attracts more and more talent each time.

Great job everyone, looking forward to playing your games!

LD31

DEFINITELY IN

I’m currently stuck in engine limbo, balancing the pros and cons of each set of tools. I’ll be giving HaxeFlixel a go this time around, though.

Development

FlashDevelop, Haxe, and HaxeFlixel. If nothing seems to be going my way after a few hours, I’ll probably end up rolling my own framework on top of OpenFL.

Graphics

GIMP.

Sounds

Renoise, maybe BFXR in a pinch. WinLAME for transcoding.

Recording a timelapse?

If you want, I’ve got a handy timer you can use to keep track of your time AFK on video, and give the viewer something interesting to look at in the meantime. It displays a day/night cycle using the current system time.

timer

It’s available here, just open it up in your browser of choice and press F11.

HEY, YOU!

Keep up the great work!

Don’t give up! You can do it! If you need to, scale down!

Just finish!

small game > no game

Having trouble with the theme?

“Theme” is just ONE CATEGORY of several!

You can score low on  “theme” but still high on “fun!”

game unrelated to theme > no game

The ultimate goal is just “make a game.”

Anything in addition to that is completely optional!

one game > no game

It’s progress I guess.

preview2

 

The pretty picture there’s a link.

Controls: Mouse

Comments

07. Dec 2014 · 03:55 UTC
Heh.. that’s fun. Only suggestion at this point… faster “level” transitions. (Granted I’m old and tired after 28 some odd hours of game development :) )

Done! But here’s one last gameplay GIF.

preview3

This time linking to a final game!

As an added bonus, I finally figured out how to get GIFs closer to actual speed.

Now I’m gonna go ahead and dive into some games.

Good luck everybody!

Dead Pixel timelapse video!

Complete with music written in a true Ludum Dare style… which is to say written in just 30 minutes.

You can play the finished game here.

Comments

10. Dec 2014 · 19:12 UTC
Yay, Renoise! 😀

LD32

In!

I’m not sure if I’ll be using Godot or OpenFL. Depends on OpenFL’s stability by Friday.

If Godot
Graphics: Blender, Krita
Audio: Renoise

If OpenFL
Graphics: GIMP
Audio: Renoise

I’ve got a small framework I’ll be using for OpenFL written, but a recent update broke it.

If I manage to fix it by then, I’ll post it. Otherwise vanilla Godot. Probably the beta.