Done and done. It’s been a long 48 hours. My game “The Transcendence Experiment” is available here.
Time for a Post-Mortem.
First the things that went right:
Initial design
This would have been great. Player shifts between Past/Future/Alternate Universe to overcome obstacles. Had I stuck with this I think I would have fielded a much more complete entry (and better looking too).
Time budgeting
For the most part this was pretty good. Had I stuck with my initial idea I would have likely had time to spare. I crunched as hard as I could and I’m happy with the volume of work I got done.
Core Idea
I think the core idea is pretty sound and a good take on the theme that may prove to be a bit less common.
And now for the list things that didn’t:
Theme
I was completely unprepared for the theme. I had ideas about almost everything else on the list. I wanted to avoid the ‘Do X in 10 seconds!’ game play that I felt was going to be fairly prevalent. In the end I spent too much time thinking and re-thinking what I wanted to do, instead of running with a workable, compact design.
Overcomplicated design
The original design was going to involve a much more fleshed out world and a series of interactions. In the end all of that had to be cut to be finished in time.
Spent far too much time on systems that were underutilised
Party to the point above, I spent a comparatively huge amount of time on the AI, combat, dialogue and movement systems because the original design called for them.
Art Style
Unfortunately I had to rush through the art, and it shows. My usual pixel art style is fairly time consuming and initially I shied away from it, but couldn’t get anything to look just ‘right’. Sadly most of the elements here are at odds with one another.
Missing features: no GUI, no Title/Game Over screens, No Music/SFX
These sting a bit. I had intended to add them but intentionally left them until last just in case. They didn’t make the cut despite my wanting them to.
So that’s that. It was a good, gruelling time. Good job to everyone else out there!
And now, I’ll leave you with the funkiest Scientist ever:
