thebillington

LD 40

Let's go Ludum Dare!

It's my first Ludum Dare, getting started with the guys at Manchester Game Jam tomorrow at 9am. Not sure what I'm building yet but I'm thinking p5.js and a whole lot of red bull. Bring on the code.

Train life

On the train now, working on some collision detection for my custom engine. Not sure if I'll end up using it but having fun trying to implement Separating-Axis theorem. Get into Manchester at 8:30am then jamming begins at 9am. Wish me luck!

Arrived at the jam

Just got to MadLab in Manchester. Laptop out and ready to get going! Got circle-circle and rect-circle collision detection working on a rotated plane. Now to add some physics and keep going with implementing SAT for convex hull collision detection.

Good progress

Getting there with the initial concept. Collision detection implemented for circle-circle and circle-rect. Considering sticking with this for the jam as not having much luck yet with Separating Axis Theorem. Time to build some AI logic.

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Progress going strong

Had some killer bugs that took me a while to reproduce, but got shooting, enemy collision and spawning finished. Game going strong and now online:

http://outnumberedgame.co.uk/

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WASD to move. Mouse click to shoot. AI coming next, thinking 2 modes; roam and attack.

Base mechanics down

Starting to get there. Been slow progress whilst I tweak the engine but ready to start implementing some AI (finally). All bugs are gone (I hope) and the game now has a real (albeit not very challenging) mechanic.

Play it now: http://outnumberedgame.co.uk/

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Controls: WASD to move, aim with mouse and click to shoot

Got the mechanics down

I had planned to include enemies moving in the game at first but it is already so hard, not sure it's necessary. Next up is to add a spawn timer to let you know where the enemy is going to spawn next!

Play it now: http://outnumberedgame.co.uk/

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Controls: WASD to move, aim with mouse and click to shoot

AI indicator

Added an indicator that lets you know when an enemy is spawning in. Game was simply too difficult without it.

Play it now: http://outnumberedgame.co.uk/

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Controls: WASD to move, aim with mouse and click to shoot

Outnumbered - Ongoing Development

Continuous development has been good! I've now introduced a basic menu, teleport ability and new enemy type - homing missiles (dastardly difficult).

You can play the original through the Ludum Dare page: https://ldjam.com/events/ludum-dare/40/outnumbered

Or play the beta here: http://outnumberedgame.co.uk/beta/

MENU

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TELEPORT

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HOMING MISSILE

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