TheColorMan

LD26

This sounds fun! I’ll give it a go!

Last ludem dare my brother, RadioLemon (at http://207.58.176.222/compo/author/radiolemon/), participated in the event. Him and I are both very new to this game making stuff, but I was so surprised at the game he came up with in just under 48 hours! 

I’ve decided I’d like to try this Ludem dare thing with him this time around. However, I am very new to this game making stuff and have very limited programming knowledge, so I don’t think I’d be able to do it on my own. Because of this, me and my bro are going to give it a go for the team game jam. I’m thinking of helping him out with most of the graphics, some design, and possibly sound of the game.

Programs: Eclipse, Netbeans

Possible art programs: Paint.net, GIMP

Possible Sound programs: Audacity, MS sound recorder

Sounds like fun! Unfortunately I have absolutely no musical intuition so sound effects might be beating empty cans together or something like that! I’ve made my avatar a baby version of myself because I’m a newblet!

Comments

RadioLemon
15. Apr 2013 · 21:21 UTC
Bro! We got this!

Still in – but going solo instead

Earlier I posted me and my bro were going to do the jam together

However! I’ve decided that I don’t want to do this with him (nothing personal), so we we’ve both decided we’re each going to do it solo to see which one of us can come up with the better potato-themed game! (hopefully not potatoes actually).

I’ve even created a second warm-up game to better practice so I can destroy his entry!

screenShotOfWarmUp

Still going to write the game in java while using Eclipse, Gimp, and Paint.net for graphics!

Pre-LD Pixel Art Practic3

I need to work on coloring without spending 8 hours shading so I can actually get assets. If anybody finds themselves in the desperate need of an orange chameleon I’ve got one for you. It’s only 100 pixels by 100 pixels though :I. I might actually just make this picture my profile…

orangeChameleonm

12 Hour LD newbie blues

I’m very new to game developement and java programming in general, so this is proving a challenge.

3 hours in: java’s swing buttons don’t feel like working.

screenshot2

 

After 12 hours into the competition (Including 8 sleep and eating) I’m starting to get sick of having only 1 asset (an arrow).

screenshot3

 

BUT this is my first ludum dare and I WILL succeed!

Maybe I should be using some APIs…

I’m looking through the site and seeing lots of progress from everybody! Maybe trying to use only java’s libraries for this game was a bad idea for a beginner like me, because all I have so far is…

screenshot4

 

Oh well! I’m almost done with the framework anyways!

19 hour LD Newbie Blues

I got a crap ton of initialization code and it’s probably going to cause problems in the long run. This is probably going to be more apparent when I actually finish adding all the content I want. I would use XML tags for the rooms and whatnot I’m having but I don’t feel like I have time to learn that.

Why won't you load!

I am not very efficient.

Comments

rxi
27. Apr 2013 · 19:04 UTC
I think I’m in the lead for bad code this Ludum Dare, thankyouverymuch:

LD newbie game update!

This has been very interesting, I’ve never created a program of this scale before. Even though it’s a tiny scale I’e only ever done very very tiny scale projects.

Current Challenges include keeping the art consistent, making dialog work, trying to not copy-paste program and keeping track of everything.

Here are some screenshots of the project which is a point and click game with all black and white art because it fits with the theme so I can make that an excuse to not color anything.

Our leader!

Our leader!

Your desk!

Your work desk!

screenshot6

Much fun! Time to add more content, and feedback about the screenshots would be appreciated.!

 

 

I think that’s enough work for tonight

I’m mostly done with the framework-engine thingy! I can now add in more room, areas, items, and content by plugging stuff into the main class of the game! Final day will be spent doing a lot of drawing.

screenshot7

LD newbie blues – 38 hours in

Oh crap… I need to actually have a conclusion to the game’s story.

Let's stop putting dumb stuff in and finish the story already.

Let’s stop putting dumb stuff in and finish the story already.

Comments

TheColorMan
28. Apr 2013 · 17:02 UTC
Scratch that, I thought it was 10 hours left but it’s 7 hours.

LD newbie almost-done blues

Almost done…

 

 

So sick of working…

 

Longest time I’ve endured working on a project….

 

Just… A few… More… Assets

 

 

I’ve got another game idea that I could be working on instead…

How I felt my first LD went.

Potato!

Potato!

This was my first Ludum Dare 48 hour compo. Originally I was going to do a Jam with my brother, because I felt like my programming skills were not good enough to go solo. After I did two warm-up games I felt like I could do it alone, so we had a game-off to see who could get the best game. Here’s my game and here’s my brother’s game if you’re interested in seeing who won our game developing game-off :P.

What I liked about my game

– The setting

– It’s a point and click game

– I managed to keep the art style somewhat consistent

What I don’t like about my game

– Worst most wonkey controls of LD 26

– Really short

– The ending sucks

I’ve always wanted to create a game that takes place in a dystopian sort of setting. I like how I tried to make the style of drawings match the setting’s urban and dystopian environment I tried to convey. When it comes to point and click games like Machinarium or The Dream Machine I love going through an engaging story with interesting appearance and puzzles, both of those games were obvious inspirations for my first LD game.

When I was making the framework for my game I was just clipping away at it because I wanted lots of time to add content. As a result I made the horrible (and possibly common) mistake of not taking much time to think about what I was really implementing. This ended up with weird controls like the Greater than and Less than buttons being move buttons, and the U and P keys both being use buttons for very awkwardly specific things. I also found content being kind of annoying to add. I was only one person and even though it was all black and white I was trying to keep shading and whatnot consistant. I think I also made the actual act of adding content in the game way too tedious. For an example, an “Interactable door object” had over 10 arguments that were all integers and did not have a smart order to them. I found myself double checking the methods and constructors of my objects a lot to make sure I was implementing things right.

Even though I spend almost half of my productive time drawing I didn’t end up with a whole lot of content. To make it worse I didn’t think of a real story, just a setting I wanted the player to explore and be interested in. I ended up awkwardly stapling an end to the story that I didn’t actually come up with until about 10 hours before the dare was over. Anyways, I’m rambling a lot here, I’ll probably add a TL;DR.

But Ludum Dare newbie! This was suppose to be a learning experience! wat did u lrrn?!

Ok, I know nobody in this community acts like that, but I did learn a lot from this project. These include

– Try to plan out the controls and user interface before implementing stuff

– Plan your story before adding content

– Make tools before hand to help you out. Really, I made an entire framework from scratch and it wasted a lot of time.

– Take breaks! I spend almost 18 hours working on the LD and didn’t take game breaks or anything like that except for eating and looking at a few post on the site. I got a headache about 4 hours before the compo ended and I still was trying to finish my game.

Despite how frustrating it was to make and how much I was disappointing with the result, it feels so good to make something and I’m definitely looking forward to the next compo! Off to play more of the community’s games!

TL;DR – I liked how the game turned out. The game ending sucks though. I should have planned the framework before making it. I underestimated how long it takes to add content. I will participate in the next LD.

mini LD newbie report

 

It’s time to try this again! Ludum dare 26 was my first time doing a rapid-game-make. One thing I learned was to actually PLAN the game out so I don’t end up with horrible controls.

Also, I’ll be attempting to make it in HTML5 and Javascript instead of Java.

My secret weapon:

where's my picture?! :(

Since I am new to this planning thing, the game is going to have an insultingly basic mechanic that I think is still fun.

The plan of action (spoilers):

IMG_4928

gl; hf

 

Comments

josemwarrior
24. May 2013 · 20:33 UTC
I wish I had a board like that!!

Progress Report

In high school they sometimes give us “progress reports”, which is just a mid-semester report card. So far I’ve only been at it for a few hours but I am content with my progress, so I’ll give myself a solid “C” for my progress report. This is my 3rd competition thingyma on the Ludum Dare site and my 2nd time using Javascript for a game (The first time was miserably failed but I learned a lot from it).

My “strategy” game is going to involve moving clouds around to control the weather, and in my current version of the game moving around clouds is all you can really do.

Since my Ludum Dare 26 game had the worst controls out of all the submissions I’m going to make sure the controls actually make sense this time. Which is exactly why I’m using WASD and the Spacebar instead of “>” and “<” with “U” and “P” and other akward keys like LAST TIME.

Looking through the entries you guys are doing amazing!

LD27

Cloud game 2nd post

Towns begging for water is working. But I haven’t added a way to save them yet (that’s working). MWAHAHAH. demo here.

7drtsScreenshot1

I’m in!

Second time! Last time was a pretty nice learning experience so I’ll be looking forward to the next one where hundreds of other people finishing games will motivate me enough to actually finish one gosh dang it.

Language: Java (maybe Javascript if I feel brave)

IDE: Netbeans

Graphics: GIMP and/or Paint.net

I probably made my game too simple.

There is still an entire day left, and I’ve finished almost all the code and art stuff. Maybe I am just comparing it to my first submission too much.

In other news, here is the title screen.

titlepage

I finished something!

screenshot4

 

I got my second Ludum Dare game finished (2 out of 2! 100% completion rate!). Still has fun as last time.

Link

Good luck with your games!