thepaperpilot

LD 39

Participation Post

I'm making a game. I have a good idea for one, that should work for several of the themes in the final round, so fingers crossed. I've made games before, mostly on itch, including one other LD game. I've mostly been working on a project called Babble Buds, which is a virtual puppet show software. Eventually I plan on integrating it into games, but it's not ready for that yet.

Anyways, I'm going to be programming in JS, using a library called pixi.js.

Wot I've done (thus far)

It's a game where you squish humans to protect your slimes, as they charge up special crystals!

2017-07-28-231035em5120x1440/emscrot.png

The art's pretty bad, but there is definitely 100% no other issues present, guaranteed.

Another update

At some point during the gameplay you'll obviously be faced with a literal storm of enemies, who want to stop your slimes from perching atop their crystals. 2017-07-29-040426em5120x1440/emscrot.png

I didn't mention this before, but the game has mobile support, so that's pretty cool. That "charging crystals" bit is actually just some HTML hanging down from above, and is not on the pixi js stage. This is my first time doing the UI in the DOM instead of the stage, and so far it seems promising.

Done for the night

Alright, just one more day to work on this! The core gameplay loop is now working, with infinite waves where the baddies get stronger and more frequent and you need more energy, etc. Now I'm working on a shop to hopefully make these waves more and more possible!

2017-07-29-110529em5120x1440/emscrot.png

Right now it'll just go forever, especially considering there's no lose state. Should I add a final wave? What should happen afterwards? idk, we'll see if I have time to deal with that tomorrow. I've still got to implement the shop items, and add some more enemy types.