theprint

LD 41

Last Minute is Not Too Late (Right?)

There is less than an hour to go, and I just now decided to jump on the bandwagon. In 3 days, for better or worse, I will have completed my first ever Ludum Dare.

I have no plan. I have no team. I have nothing to lose!

If you're still deciding, now is the time. Jump in. We can drown together!

Tools, I'll be using: GameMaker Studio 2, Adobe CC, and likely Garageband on iOS for music.

Cuteness & Horror

We have a theme, and with the help of my awesome wife, I have a game concept.

We will be mixing cuteness and horror.

You'll be playing a kitty sitter.

You'll have cute cats to care for.

You'll have to kill some of them to feed the others.

We are riffing off of this starting point, and so far, we have a room with 9 cats in it.

The cats get hungry as time goes by. Eventually, they die from starvation.

Stay tuned...

Crazy Cat Collector Progress

kittens_421-1.jpg

Cute Tapper meets Unforgiving Management in this game about taking care of cats.

You have to feed them and adopt as many as you can, to get the highest possible score.

Sometimes cats will be donated to you, or you can buy more yourself.

Sometimes cats will run away, or, if you don't take care of them, they may die.

You can buy food, or even kill off cats and feed them to the survivors (cruel, but possible).

The gameplay is in for all of the above, plus original music. No SFX yet, and the, uh, graphics, still need some work.

Two Thirds Done

crazycat_cover.png Two thirds of the way to the end, and for Crazy Cat Collector that matches the progress on the game as well.

Basic gameplay is in, but still needs a bit of tweaking. Of course, I have about a million more features I'd like to add, but I'm fighting off the Feature Creep as best I can.

Gameplay Gif: https://twitter.com/theprint/status/988141406433656832

With a new cat graphic, the game looks much more complete. Today will be about sound effects, adding one or two more details (DAMMIT, Feature Creep!), polish and balance.

And tomorrow, I fix all the stuff I'll break before end of day today, juuuust in time for deadline.

Final Features Are IN!

crazycat_cover.png Crazy Cat Collector is FEATURE COMPLETE!

That doesn't mean the game is finished, of course. There is a lot of polish to do - biggest of which is the creation of some cat-tastic sound effects. I've recruited experienced voice actress (and better half) Kelly Cline to make some "Meows" for me!

Game Features * Feed cats to keep them alive/around * Kill cats to use them for food (healthy cats = more food) * Cats will be donated, cats will run away * Buy kibbles for your kittehs! * Buy MOAR KITTEHS! * CLICK YOUR HEART OUT for pennies * Upgrade pennies to more pennies at a time! * Automate your penny-gathering!

Is it a cat shelter sim? Is it an idle clicker? Is it resource management? Meow knows!?

Download the latest pre-alpha via the game page.