thetheodor98

LD27

A question

I have made a library / engine / framework (don’t know what I can call it) and I don’t know if I can use it for this Ludum dare, I have heard recently that you have to post this kind of stuff one week before Ludum dare but I didn’t know that.

Could anyone just check through this and post their thoughts in the comments. Would it be called cheating if I used it?

The reason I’m doing this is because my skills at AI and Sound is not good, and I don’t want to spend half ludum dare trying to figure out it.

Note! It’s NOT finished.

https://www.dropbox.com/sh/hg2ppbmk057h9va/bfuTe3xi8P

Comments

zzForrest
22. Aug 2013 · 17:23 UTC
It should totally be fine! As long as you post a public announcement about it and post the finished version you are going to use before ludum dare begins (I’d say finish before today ends) then I don’t think it should be a problem! Also in your post for your entry, you should probably mention that you have an engine/framework and post a link to it. Also no art or sound assets can be made before the compo. From the looks of your source, I think it’s a framework. Good luck in ludum dare!

I’m in

Tools:

Java

Eclipse

Paint.net

Pickle

SFXR / BFXR

Maybe lmms

 

I will be using my own Framework I created!

Note: I might change some things to the Framework during LD, I will probably take care off some bugs too.

https://www.dropbox.com/sh/9vel2494vr624gc/GFUgNhjSPs

 

I need someones opinion!

Could any comment their opinion in the comments about the “WALL” textures, not the “v” textures or anything else Thank You! : )

wall

Finally im done!

I thought first that you had to post your entry before the time runs out, you don’t want to know how much I stressed out because i couldn’t get my .Jar to run in time.

I had to make a slight  adjustment to be able to run the game, you have to put the res folder next to the .Jar. Damn paths :)

But here’s my game

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=21017

If you rate and comment to my game I will definitely rate and comment on your game, tomorrow! I have to go to sleep now! (I start school in four hours :)).

I will play your game!

Post your game in the comments and I will play your game(Rate and comment) if you have both rated and comment on my game!

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=21017

Using information about collision from the internet in ld

I would just like to inform that under LD 27 I encountered a bug with collision, I could not get it to work. So after 2 hours I asked in the Ludum dare IRC if I could search for information about it and someone replied that I could do any type of research. I knew a good source about collision and I used that information in the game, here is the video:

It’s from The Cherno, for those who don’t know who he is.

He is a great java game programming teacher on youtube.

Here is his Ludum dare entry:

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14133

Comments

RabbitRobot
31. Aug 2013 · 13:01 UTC
I love him. He is so helpful. It’s good to see others benefiting from it too.

LD28

2D Game in LWJGL with modern OpenGL, Has anyone done it?

Hi,

I was planning to create a 2D game with LWJGL for LD. I know my way around OpenGL and everything but I haven’t been able to create a tile system with VBO’s, has anyone done it and / or could you give me any tips for doing it. ? Thanks for any answers.

With modern OpenGL I mean not using glBegin(), glEnd(), glTranslatef();

In other news here’s a link to a forum post about faster rendering in OpenGL with VBO’s, something you should really look in to. Here’s the link : http://www.java-gaming.org/index.php?topic=28209.0

 

Tags: LD28, lwjgl, question

Comments

whizzter
20. Nov 2013 · 09:25 UTC
If you’re doing a “simple” 2d game you’re probably better off with “just” using client side arrays, firstly because they will be simpler to update per-frame (no need to upload data separately from rendering, just update and render) and secondly because you won’t need the extra performance. I did a demo with voxel rendering and if i remember correctly i didn’t see any need for actual buffer objects until i was in the 100k’s of polys. In reality you will probably be fine with “classic” GL in regards to performance on the desktop but the code won’t easily port to mobile.

I’m in!

This will be my second Ludumdare, last time it went were well! But this time I will start from scratch, because last time I used a framework.

I will be using :

Java

Paint.net

Pickle

SFXR / BFXR

I need ideas how to create simple music, I have a keyboard but I don’t know how to start and which program…

What is your favorite music to listen to when programming?

Mine is deadmau5.

Please share your favorite music,

Comments

torcado194
10. Dec 2013 · 13:34 UTC
LAPFOX 😀

And protodome. all the way man.

last time i listened to noisechan and nugget: adventures in chiptunes. that was a fun time
Ditto
10. Dec 2013 · 13:45 UTC
I tend to listen to Venetian Snares and general dnb to get me stressed up. Soft piano like Ludovico Einaudi music when I need to relax, 😀 I work better stressed out!
10. Dec 2013 · 13:45 UTC
The full OST set of Sim City 4. Relaxing and fantastic.
10. Dec 2013 · 14:10 UTC
OCRemix, Lapfox, John Williams (cinematic)…that’s pretty much it. Maybe some Daft Punk thrown in there for fun.
zebi24
10. Dec 2013 · 14:57 UTC
FEZ soundtrack!
10. Dec 2013 · 15:06 UTC
I don’t listen to music, I find it distracting… Is it just me? Every single dev stream I watch has some music in it.

Didn’t make it…

Man, couldn’t get anything to work this ld. I had bug after bug, I did stuff for hours that I later scraped. So this was not the most efficient ld for sure! But, I managed to create this bear that my friend say directly when he saw it: “PEDOBEAR”. So I failed on creating a bear too…

bearDown

Congrats to all you that managed to create a game, and I will see you next time!

LD29

I’m in!

I’m going to join this Ludumdare after a failure last time.

This time I’m going to use Java + libgdx, and trying to understand Box2D.

For sound I’m going to use SFXR and SunVox.

For graphics I’m using Paint.net and Pickle.

I’m maybe going to use Tiled.

GL! :)