ThibaultAr

LD 42

Finally able to publish XORN :p

Cover.png

After less than 3 days, we are glad to present our LDJam 42 entry: "XORN: The Fallen God".

XORN is a 3D isometric fighting game in which you have to kill ennemies before they kills you.

The only constraint ? The map is falling into pieces because of a huge storm. Collect coins to repair the floor before you runs out of space.

You can checkout and rate the game here https://ldjam.com/events/ludum-dare/42/xorn-the-fallen-god Please leave us feedback, we plan to continue this game in the future ;)

Here a little Gameplay screenshots: Xorn1.pngXorn2.png

Like 3D isometric games ?

Hi !

You like 3D isometric games ? I think you will like XORN ! XORN is a 3D isometric fighter / action game. You have to kill ennemies before they kill you but be careful, the map is falling into pieces ;)

https://ldjam.com/events/ludum-dare/42/xorn-the-fallen-god

Xorn3.png

GG All :P

At the beggining I didn't liked this theme, I was afraid of having a lot of Fortnite like but there is none of that. Contrary, there is a lot of insane games. GG All for entries.

XORN: The Fallen God - Now Available on MacOSX

Cover.png

I'm glad to announce that our game XORN: The Fallen God is now available for MacOSX :smiley: Linux version incoming :wink:

Hope you enjoy it !!

https://ldjam.com/events/ludum-dare/42/xorn-the-fallen-god

Did you miss XORN ?

Xorn3.png Hi again,

Glad to announce that our game XORN: The Fallen God is now available for Linux !! It means that you can now play on every platform (Windows, MacOS, Linux) :smiley:

There's more, you can play either with QWERTY and AZERTY Keyboard :scream:

Don't miss this game, rate, comment, leave feedback for use to improve it in the futur :slight_smile:

Have fun and GG All for all those pretty cool games !!

Play :)

Did you already played XORN ?

Xorn2.png Hey, Have you already try our game "XORN: The Fallen God" ?

If not, please leave us feedbacks and rates so as we can upgrade the game in the future :p

Leave us a comment and we will checkout our game too :)

Hope you enjoy !!

If you want some gameplay videos before, I can link two streams of gameplay: First one Second one

And the link to thee game here :p

(Playable on Windows/Mac/Linux with either qwerty and azerty keyboards)

XORN on WebGL :p

Cover.png

Hey guys,

I don't know if you already played XORN: The Fallen God maybe it was because it was downloadable and not in browser :/

I'm glad to say that an HTML version of the game is playable on itch.io, just go to XORN Page and don't forget to rate us :smiley:

Hope you enjoy thee game !! :)

Nearly breaking the 100 ratings barrier :o

Hi guys, our game XORN is nearly breaking the 100 ratings barrier !!

Please help us break it :D

Rate us here and leave us feedback to let us know what to improve in the future for the final release of the game :)

Searching for HTML5/Windows games to rate :)

Hello,

I'm searching games to rate (HTML5 or Windows), please link your's in comments :P

You can also checkout mine, rate it and leave a comment (Playable Here on Windows/MacOS/Linux/HTML5) :P

Late Post-Mortem: XORN The Fallen God

I'm maybe late for the Post-Mortem but it's better late than never :joy: . If you want to check the game, it's here

It was my second Ludum Dare jam, the first one was with a friend and we were both programmers so the graphism was not that good ahah. So this time I decided to build a team with some guys (My friend programmer, a game designer colleague, and an unknown 3D artist who became a friend :slight_smile:) We hadn't worked together before and it was a real challenge to work as a team on a game (first time with a real team for all of us). We decided to work with unity because we all wanna improve our skills on this one.

We were very nervous the night before game jam starts when preparing food and drinks :smile: We had a good night after the theme reveal (00:00 for us, and we began at 08:00 AM).

We started the setup and go on with brainstorming to 11:30 AM :slight_smile: We knew we wanted a 3D isometric game, so the brainstorm was around that! Then we were launched :rocket:

We had a good prototype at the end of Saturday with nearly all mechanics implemented. "Just" graphics, sounds, vfx, sfx, UI and some mechanics were missing, that was the job of Sunday :slightsmile: We had a 6hours night on Sat-Sun and began the Sun with a good mood and a lot of efforts in our bag :muscletone2:

The Saturday was about graphics and animation, vfx, sfx and the beginning of UI. As nearly all of us worked on Monday, we ended it here and I finished some mechanics (like crystals and choices, and some UI elements). Then, with Alexandre (Game Designer and UI) we ended the UI animation and graphics in the evening before publishing. We were able to publish a game at 23:30 it was just ahah.

So this game with that graphics and fx was created in 2 days plus a little of the 3rd :sweat_smile:

Saturday (mechanics) - Sunday (with graphics) Saturday (with mechanics) -> Sunday (with graphics)

What went right:

  • Work as a team, we were complementary to each other and it seems that we were made to work together.
  • Graphics and animation were not that difficult to integrate (we planed 1 afternoon to integrate as we had never done that)
  • Coding with a mate: With the other developer, we were used to working together but not on a big project like that and in the rush. It was a great experience.
  • Our idea: Yes it came fast and the mechanics were clear very fast :slight_smile:
  • Bugs: We had no real bugs that took us a long time
  • Learned a lot on Unity :smiley:

What went wrong:

  • Time: We wanted to do much more, and resolve some little "bugs" of UX but we preferred sleep ahah
  • Sound modulation: We didn't manage to find the perfect sound volume between all sound with the time.
  • We had a lot of game experience problems with player controls. Like the attack, the player stopped when attacking so we decided to implement a dash when attacking.
  • We wanted to do a cursor but never managed to make it work in Unity :joy:

Future Improvements:

  • Sound volume
  • Player controls, improve the attack
  • GamePad controller support
  • Graphics: put eyes on the player to see his orientation
  • A game tutorial
  • Make life (red globes around the player) more obvious
  • Balance: change the duration of a wave to do more waves, give money when finishing a wave, review cards cost
  • Mini-boss at the end of waves
  • Some improvement about hit boxes :sweat_smile:
  • Dash on right click
  • Com-com-com-combooos :comet:

Conclusion

We are very proud of what we made in 2,5 days (with sleep ahah) and for the first time together. For all of us, it's the best game we made.

We learned a lot about programming, integrate, vfx, Unity, ... We had a lot of fun together and we want to renew the experience by doing other jams together :slight_smile:

Special thanks to everyone who rated our game and left us feedbacks :slight_smile:

See you in LD43 !!

Late Post-Mortem: XORN The Fallen God

(Sorry for double post)

I'm maybe late for the Post-Mortem but it's better late than never :joy: . If you want to check the game, it's here

It was my second Ludum Dare jam, the first one was with a friend and we were both programmers so the graphism was not that good ahah. So this time I decided to build a team with some guys (My friend programmer, a game designer colleague, and an unknown 3D artist who became a friend :slight_smile:) We hadn't worked together before and it was a real challenge to work as a team on a game (first time with a real team for all of us). We decided to work with unity because we all wanna improve our skills on this one.

We were very nervous the night before game jam starts when preparing food and drinks :smile: We had a good night after the theme reveal (00:00 for us, and we began at 08:00 AM).

We started the setup and go on with brainstorming to 11:30 AM :slight_smile: We knew we wanted a 3D isometric game, so the brainstorm was around that! Then we were launched :rocket:

We had a good prototype at the end of Saturday with nearly all mechanics implemented. "Just" graphics, sounds, vfx, sfx, UI and some mechanics were missing, that was the job of Sunday :slightsmile: We had a 6hours night on Sat-Sun and began the Sun with a good mood and a lot of efforts in our bag :muscletone2:

The Saturday was about graphics and animation, vfx, sfx and the beginning of UI. As nearly all of us worked on Monday, we ended it here and I finished some mechanics (like crystals and choices, and some UI elements). Then, with Alexandre (Game Designer and UI) we ended the UI animation and graphics in the evening before publishing. We were able to publish a game at 23:30 it was just ahah.

So this game with that graphics and fx was created in 2 days plus a little of the 3rd :sweat_smile:

Saturday (mechanics) - Sunday (with graphics) Saturday (with mechanics) -> Sunday (with graphics)

What went right:

  • Work as a team, we were complementary to each other and it seems that we were made to work together.
  • Graphics and animation were not that difficult to integrate (we planed 1 afternoon to integrate as we had never done that)
  • Coding with a mate: With the other developer, we were used to working together but not on a big project like that and in the rush. It was a great experience.
  • Our idea: Yes it came fast and the mechanics were clear very fast :slight_smile:
  • Bugs: We had no real bugs that took us a long time
  • Learned a lot on Unity :smiley:

What went wrong:

  • Time: We wanted to do much more, and resolve some little "bugs" of UX but we preferred sleep ahah
  • Sound modulation: We didn't manage to find the perfect sound volume between all sound with the time.
  • We had a lot of game experience problems with player controls. Like the attack, the player stopped when attacking so we decided to implement a dash when attacking.
  • We wanted to do a cursor but never managed to make it work in Unity :joy:

Future Improvements:

  • Sound volume
  • Player controls, improve the attack
  • GamePad controller support
  • Graphics: put eyes on the player to see his orientation
  • A game tutorial
  • Make life (red globes around the player) more obvious
  • Balance: change the duration of a wave to do more waves, give money when finishing a wave, review cards cost
  • Mini-boss at the end of waves
  • Some improvement about hit boxes :sweat_smile:
  • Dash on right click
  • Com-com-com-combooos :comet:

Conclusion

We are very proud of what we made in 2,5 days (with sleep ahah) and for the first time together. For all of us, it's the best game we made.

We learned a lot about programming, integrate, vfx, Unity, ... We had a lot of fun together and we want to renew the experience by doing other jams together :slight_smile:

Special thanks to everyone who rated our game and left us feedbacks :slight_smile:

See you in LD43 !!

HTML5 Play+Rate

Hey there, I'm looking for HTML5 games to play and rate :)

Post your's in comments !!

In return, please have a look at mine here to leave us feedbacks :) (comments are more important than grades)

I Play HTML5 / Windows games

Hi guys,

I'm searching for games to play/rate/leave feedbacks. If your's has an HTML (preferred) or Windows build, comment the link :)

Btw, please have a look at mine to leave feedbacks (and rate :) ) Here we're almost 160 :scream: