
So just over 5 hours into Ludum Dare 32 and I don’t have particularly much to show off, a lot of what I have done so far is experimentation and deciding on what idea to persue.
When first thinking about the theme, ‘An Unconventional Weapon’, my initial thought was the ‘cat launcher’ from Family Guy. Since this is Ludum Dare, I would be very surprised if someone didn’t work on that idea!
The next best idea I came up with was creating a co-operative game where players used each other as a weapon. The players would be connected via a bungee rope and would move opposite ways to build tension then release to slingshot them around the game world.
This idea has moved away from being highly co-operative since I found it difficult to get the bungee effect that I wanted between 2 players and I have moved onto one where you use some sort of bungee cable to latch onto things in the game world (boxes, barrells etc.) and pull them to you, taking out enemies on its way.
So right now I am working on the part where the player throws the bungee cable out to attach to objects.
I haven’t quite decided on a theme for the game yet, I might work on making it a multiplayer game initially before moving onto a single player implementation of it.
I’ll keep you posted!
This was originally posted on my blog at: http://timveletta.com/blog/post/ludum-dare-32-update-1