Caught transition done + some fix on physix
Now I need to make some levels to give some consistence to my entry, add level transition, and finally, add some art... meh :p

Now I need to make some levels to give some consistence to my entry, add level transition, and finally, add some art... meh :p

Not sure about the color background but... I'll polish that later. For now, time to add some level!

I'm not totally proud of myself, but hey, I made a game in 48h :D. I barely take the concept on, but I have the ambition to make a real post-jam version of it.
Anyway, you can play it here!. Thank you for playing it, and I hope everything have been well for you too!

If you like one of these (or both!), you should check my entry!
I have a big to-do list for my post-jam version, but if you have any feedback, feel free to share it in the comments :).

I got soooo many good and kind feedbacks on my entry , I don't believe it! A lot of people think the concept strong!
I'm fired up for the post-jam version :).

First of all, sorry for the spelling, vocabulary or conjugation, french guy speaking here!
I probably missed a lot of thing, and I'll make an other post-mortem, if something else come in my mind :).
So, what goes wrong?
Making good level is hard! => The LevelDesign is clearly one of my gap (with art, but we'll see that later). It's not the first time I find myself delaying it because I know perfectly well that I won't be capable to make good and interesting levels (self confidence issue here :D). By the way, I found the last level of my entry (with the hallways and the "hiding places") more in the movement of what I want for this project. A fact which restrain my LD too, is that everything is square : there is no curved angle. So I learned two contradictory things from this gap: I have to think about gamedesign which doesn't require (or not so much) LevelDesign, or at the contrary, do I need to make more LevelDesigned project to work on this domain (and improve myself, de facto). I'm curious of what you think about it, and I invite you to tell me about it in the comments. Also, if you have any good suggestions (references, advices, etc...) for improve my LevelDesign skill, it'll be very cool from you!
My art, huh... => Well, I'm first of all a programmer, and I only draw stickman on my notebook, so, yeah, it's a point I need to work. My first objectif is learn how to have a good color palette, it's a point which frightened me a lot, more than drawing the things itselves.
Too much time spend on the physics and the collision. => The good thing is I'll not (normally ?) doing again this research process for the next top-down project, or at least, spend less time on it.
My game jam process is not completely oiled => It's been a while since my last game jam (well, I made the 2nd Alakajam two month ago), so my think process of what to do, decide how many time for these task and how give priority to each of them is a little bit rusty. But I think it's something that I'll improve naturally by doing MOAR GAME JAMS :D. (Hey, it's a good conclusion, isn't it? :D)

P.S. : Don't hesitate, as say above, to share your thoughts about these, about your own experience, or everything else that come in your mind!
P.P.S. : If you didn't play yet my entry, it's available here!
For now, I'm making a mockup of what I want the look for, and I'm testing some colors.
The original game :

Hot version :

* Cold version :*

I'll try to make more :).
Which one is your favorite? If you have any advice for choosing color right, don't hesitate!
At least, I think there is potential for a good post-jam version !

I hope you'll like it. Thanks for playing it anyway!
🎉 https://ldjam.com/events/ludum-dare/47/the-perfect-day 🎉

Snappy Sloth and DaaWeeD are teaming up for this edition!
We'll use for the first (really) time Unity for the code, and the game will be in pixel art :)
Good luck to everyone!

Hey everyone!
I'm proud to share with you our game done for this edition of the Ludum Dare: Fish'n'Ship!

It's a game where you need to bring you crew to the bottom of the sea to reach the Atlantis city! Fish'n'Ship was thought as a mix between FTL and Lovers in Dangerous space time (two great games you should check if you have 2 minutes, or 2 hours :D).

It was the very first released game in Unity for me and @Titaninette (we worked with Haxe before that), and the first released video game project for our artist @DaaWeeD!
Anyway, you can give it a try here if you want => https://ldjam.com/events/ludum-dare/48/fishnship
Every feedback is really welcomed :)
And... sorry for the bugs :D
You can reach us here if you want : - My twitter : https://twitter.com/TipyxFR/ - Titanette : https://twitter.com/Titaninette - Snappy Sloth, the studio of Titaninette and me : https://twitter.com/SnappySloth - And the last but not least DaaWeeD, the brilliant pixel art we work with : https://twitter.com/D44W33D
Des bisous !