Achievments to unlock
To remind some of you that The Real Treasure Was the Friends We Made Along the Way — not the points, leaderboard rankings, or trophy icons - I’ll list the universal goals of every game jam. Next time you participate, focus on what truly matters to ease the pressure of expectations.
- At least 20 strangers played your game.
- Someone shared valuable feedback about your game.
- You identified patterns in feedback, clarifying what to improve next time.
- Someone posted a screenshot from your game.
- Your game gained attention on itch.io, YouTube, or another platform.
- You implemented a new feature you’ve never coded before.
- You learned something new about the tech or engine you used.
- You overcame or abandoned a struggle you’ll never repeat again.
- You received praise for a specific mechanic or feature.
- You discovered a clever design pattern you’ll reuse in the future.
- You managed the scope, delivering a complete game experience.
- You encountered a funny or sneaky bug during development.
- Your game evoked an emotion in a player (laughter, joy, sadness, etc.).
- (Team) You learned to distribute tasks effectively under time pressure.
- You connected with at least one new person in the game jam community.
- You received a comment that made you proud of your work.
- You are still a gamer and you played and rated at least 10 other participants’ games.
- You experimented with a new art style or aesthetic.
- Your game was mentioned in a game jam recap, stream or blog post.
- (Team) You collaborated with someone from a different skill set (e.g., artist, musician).
- You submitted your game before the deadline (with time to spare!)
- You created a memorable character, lore or story element.
- You received feedback that challenged your assumptions about your game.
- You inspired another participant to try something new in their next project.
- You documented your process or post mortem (e.g., devlog, notes) for future reference.
and finally: - You left the jam feeling more confident in your game dev skills.