tjohns20

LD22

I’m in!

First LD ever, Finally!

I’ve been busy every ludum dare weekend since I heard about it January last year. Now at last I have a chance to make an amazing game (and/or go down in flames).

I haven’t decided yet between XNA or C++ using Irrlicht engine. I’m pretty familiar with both, but I’m test-running them tonight so I’ll decide after that.

Totally pumped and really looking forward to this weekend. It’s gonna be awesome!

Aint nobody here but us cactus

Cacti? Cactusses?

Oh, and some test physics objects. And the sun. And your impending doom!

Welcome to the Realistic Desert Survival Simulator! (Spoiler: you don’t survive)

Snakes and Rocks and Cacti, oh my!

 

 

Sure, eating and drinking is really only delaying your inevitable doom – but who doesn’t want to pass the time in an infinite desert by picking up rocks and hitting snakes with them?

I managed to get some sounds in (rice has been useful!), a nice death animation, and the ‘Time Without x” counters working properly. Hopefully I can get some kind of menu and actually infinite terrain in by close of business tomorrow…oh, today I mean. Hmm

LD24

I’m in!

Just realised I’d forgotten to do this!

I’m totally in for LD 24. Jammin on a ferry and then on an island with the OrcaJam peeps on Vancouver Island.

Framework: Unity
Language: C#
Everything else: Mercurial for VCS, Audacity for sounds,  Milkshape3D for modelling, Paint.NET for textures.
Go team!

LD26

In like a potato

I’m in. Doing the jam with a super-talented artist-type.

Tools: Either Unity or Cocos2d.

Good luck everyone!