ToastyAbraham

LD26

Subdividing

Got areas subdividing when you add roads. Totally time to grab some lunch and take a break (UK time)!

2 3 4 5

 

Then all I need to do is support adding areas around roads, oh and write the actual game bit…

Tags: MiniCity, mondrian, SimCity

So long and thanks for all the …

First Ludum Dare over! It was fun but just a little bit tiring. On the plus side I’ve created sometime I’m quiet happy with considering the time restrains. It has a reasonable simulation running and a few disasters to keep people amused.

tornado

 

Web version and github source code are all in the entry below! I’m sure I’ll get around to a Post-Mortem tomorrow morning.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21311

 

Tags: MiniCity, SimCity

MiniCity Post-mortem

What Went Right?

  • To be honest the idea of SimCity is nice and self contained and fitted will with the minimalism theme and the 2 day time limit. I was thinking about a hide and seek style game based on the london tube map but I think this went better.
  • Adding disasters! It was quick to implement (once bulldozing was added) and was less than 200 lines of code all told.
  • Arkazon pushing me into doing Ludum Dare 26!

What Went Wrong?

  • Getting the simulation right(ish) took longer than I thought and involved re-writing it a couple of times. It’s still far from perfect but I have a much better appreciation for the developers at Maxis.
  • No time for balancing was a shame, I didn’t think it was too hard but apparently I was wrong. But the only way to balancing is to get people to play test – maybe next time.
  • Not being good at Javascript was a let down, I know enough to get me by but my lack of fundamental understanding for prototypical inheritance and never having any idea if I was getting references or pointers to the data annoyed me (I’m a C++ programmer by day)

If I had more time?

  • Sound and music would have been good to add, but I’m no sound designer. I did throw in a creative commons mp3 towards the end but took it out because it didn’t feel right having not created the music myself.
  • Randomly generated names for the areas was something I would have added if things went more smoothly with some humour or media references in them like Meteor Street from Spaced.

Data Box

Number of Commits – 21

Tools – Sublime Text 2, Chrome and Firefox

Source code – https://github.com/ToastyAbraham/MiniCity

Ludum Dare Entry – http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21311

 

Tags: MiniCity, SimCity