It took several hours to come up with an idea, but eventually I got interested in a kind of roguelike word game. Similar to games like SCRABBLE, you place tiles horizontally or vertically, and each letter tile is worth some number of points. The board itself is where the game takes a turn. Every tile you place "reveals" that tile and it's neighbors, so you can see if there are bonuses, items, or the "way out" of the level. When the clock reaches zero or you run out of tiles, it's game over. Race against the clock, earn as many points as you can, and discover "spells" along the way!
So far, the tile placement and validation mechanics are in place. I'm using a 300k+ wordlist which streams pretty quickly on startup, so the tedious parts are done. I might actually get a few hours to do ALL OF THE THINGS that need to be done though, because it's pretty rough right now... no sounds, no music, the UI is awful, and so on.

