Day 1 Progress
After a 10 hour late start yesterday I managed to get sound detection working and made a character controller based on one I did a few months ago.

After that I spent some time learning the new 2d rigging systems in unity and how to set up Inverse Kinematics ready to start working on procedural animation.

I spent a good number of hours trying to get the procedural animation working right last night. It still isn’t quite there yet, but that’s the aim for this morning!












