First day progress on "A journey of the block"

So today made some assets and coded and animated player controller as well as core mechanics. My game is deconstructing a very popular blocks game (starting with Tetri), if I manage to pull it off (tasks list is very long) it will be very interesting.
Cheers


Done! Come end enjoy, so far only windows build, but more to come soon. 
My compo wall-e inspired robot can do donuts :D, base mechanics already down, now time to build levels. Can you guess what will this game be about?
This time around I will make the levels procedurally :D this is with placeholder tiles. My game will include robots and far away planets :D 

Probably very popular take, but instead of being stuck I just went for it. Completed controller, player model and some of the main mechanics (i.e. boids)
Time to catch up with sleep.
https://ldjam.com/events/ludum-dare/48/submergence