Tomssuli

Ludum Dare 54

We made a post jam DLC version of Cavescape!

Thank you so much for all the positive feedback!

Cavescape ranked 259th and that was the best ranking my team has ever achieved!

This time the team was great in -both- size and skill and there were loads of assets and plans that were left unused as our time ran out... So we decided to make a DLC-edition where we added all the missing content. So don't mull over what could have been, download the DLC and try for yourself!

Download Cavescape DLC

https://youtu.be/tSt2gJLZH7Y

Featuring: - Speedrun Scoreboards - Controller selection - Enemies - Destructible obstacles - BOSS FIGHT - Loads of bugfixes - Quality of life tweaks and balancing according to your comments!

Ludum Dare 55

Gotta summon them all!

What's your favorite element in *Elemancer? *

-|Spell|Elemental -|-|- Fire|elementti3.png|fireGIF.gif Ice|elementti5.png|jääGIF.gif Lightning|elementti2.png|SähköGIF.gif Earth|elementti4.png|kiviGIFFI.gif Air|elementti1.png|ilmaGIF.gif

Ludum Dare 56

Any tips for project management tool for Ludum Dare?

Hi!

We have used google docs for keeping track of todo-list so far in every Ludum Dare. However it's inefficient and becomes easily convoluted and hard to interpret.

That's why I'm planning to introduce at least some kanban-style tool to our team next time.

Now I'm asking you, the indie-dev-collective-mind: What programs have you used and found good to manage your Ludum Project? What tool do you recommend that would be light, free and easily put to use?

I've used Jira before at work but that feels pretty heavy-duty for a three-day project.

Ludum Dare 58

We are in!

I'm so glad Ludum is happening!

I've gathered an awesome team once again. My second time going in with godot now 😎

My setup

Flow-state guaranteed 😎 IMGem20251005/em105821.jpg

So... Do you like

Horror?

Mushrooms?

Grannies?

Try Shroombound! * https://ldjam.com/events/ludum-dare/58/shroombound *

https://youtu.be/CBKSewTbD0o?si=-ZDl4Zob29rw_a9N

Up for a walk in the gloomy forest?

Still some time to get lost in the woods and meet scary creatures... Can you get out of the forest's cover or will the forest collect yet another poor soul?

https://ldjam.com/events/ludum-dare/58/shroombound

Shroombound is playable on browser.

shroomboundsyojatar.jpg

Ludum Dare 59

Making of LightHouse Diaries

First time making postmortem. Our LD59 game Lighthouse Diaries was special game in many aspects, so I thought it would warrant a post mortem.

There would be lot to say if I told everything we did. However, there was many same things that we've done in previous ludums and the most learning occurs when doing something new and going out of comfort zone, so I tell what we did differently this time.

Light effect

We planned a normal light effect first, but then the graphics team got a wild idea that it could be an old map that turns into a more natural looking surface when the beacon light touches it. We achieved this by making all map graphics two times and using mask layer.

zoom.jpg

zoom levels

This time we wanted to try using variable zoom levels and actually achieved it. You could zoom in and out with mousewheel and it was awesome!

maaemClipboard/em05-04-2026_01.jpg

The zooming or more like the scaling thing posed some problems too... which were our own making. There was some miscalculation of the asset sizes in the planning and our graphics team made super high resolution graphics compared to the actual zoom level they would be viewed.

laivakeskenemClipboard/em05-04-2026_03.jpg

There would be pixel by pixel accurately drawn ships in something in the lines of 256x256 and they looked amazing, but also took whole lot of artists time

shipspriteemClipboard/em05-04-2026_01.jpg

All active objects were drawn in super big size and levels became about 10k x10k pixels, so drawing the maps was an opposite of a breeze

laivakartallaemClipboard/em05-04-2026_04.jpg

...Yeah, we're probably never doing that again!

deademClipboard/em05-04-2026_02.jpg

Water Shader

For the first time in Ludum, we used a shader and with some effort from one of our coders we got very beautiful "animated" sea.

meriemClipboard/em05-04-2026_01.jpg

maa2emClipboard/em05-04-2026_04.jpg

Dynamic music

You heard it right. DYNAMIC. MUSIC.

Our Music team has always overdone itself and made such wonderful consistent and catchy songs for our games (and even a rap for the credits screen for every game!) ...But this time they planned something totally new!

In the first plan, not only would the music change depending on the events, but it would also constitute of several tracks that would be played simultaneously. How awesome would that be!

So two different themed layers of music was made, one bunch for lighter mood and another for a more scary/anxious mood:

layerA.jpg layerBClipboardem05-04-2026/em01.jpg

...In the end we didn't have time to implement the situational music properly, but we still used all the tracks!

Now in the current gamejam implementation there are two lighter maps and an anxious map... And you will have a randomized easy going music that is slightly different for each time you play it and similarly randomized anxious music in the last level.

Each 20 seconds of music consists of 2-4 randomly chosen clips layered on top of each other... So with quick calculation there's 7x7x7x7 + 7x7x7 + 7x7 = 2793 different ways any 20 seconds of the song might play.

Same calculation for anxious music where 1-2 of 4 clips might play simultaneously: 4x4 + 4 = 20 different anxious music compositions.

That was about all the new stuff

...So enjoy the game with super accurate zoom in and your unique soundtrack every play!

And if you haven't yet tried it, try Lighthouse Diaries