It has been a while since I have done a Ludum Dare, a particularly long while since I have done a Ludum Dare solo, and a very long while since I have tried writing a game from the ground up in C/C++ using only low-level libraries and some basic tools for creating art and audio for it. So I am thinking I might try just that a couple of weekends from now in Ludum Dare 55. (Assuming nothing pops up between now and then that would prevent me from participating).
In the meantime, I think I am going to start looking at SDL3 to see how well that would hold up and, if so, start building up some basic, game-agnostic engine code. I think that is within the rules, right?
Could also be looking at what my art pipeline is going to look like for that weekend. If it's just going to be me, I can assume that I won't be capable of doing anything particularly complicated. I think just sticking to sprite graphics would really help in that regard. Ditto for music & sound effects. There are tools for all of these things. I should get an idea of what I can juggle within a weekend on my own.
And also getting together some kind of engine, too! The next couple of weeks will be a good opportunity to take care of all the things that I would normally be relying on Unity or Godot for, or at least as much of that as I can code up on my own in a couple of weeks. :fingers_crossed: