Ludum Dare 55 April 13–16, 2024

Writing my own simple game engine to use in a game jam, maybe

It has been a while since I have done a Ludum Dare, a particularly long while since I have done a Ludum Dare solo, and a very long while since I have tried writing a game from the ground up in C/C++ using only low-level libraries and some basic tools for creating art and audio for it. So I am thinking I might try just that a couple of weekends from now in Ludum Dare 55. (Assuming nothing pops up between now and then that would prevent me from participating).

In the meantime, I think I am going to start looking at SDL3 to see how well that would hold up and, if so, start building up some basic, game-agnostic engine code. I think that is within the rules, right?

Could also be looking at what my art pipeline is going to look like for that weekend. If it's just going to be me, I can assume that I won't be capable of doing anything particularly complicated. I think just sticking to sprite graphics would really help in that regard. Ditto for music & sound effects. There are tools for all of these things. I should get an idea of what I can juggle within a weekend on my own.

And also getting together some kind of engine, too! The next couple of weeks will be a good opportunity to take care of all the things that I would normally be relying on Unity or Godot for, or at least as much of that as I can code up on my own in a couple of weeks. :fingers_crossed:

My suggestions and hype

Looking forward to this one guys.

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Recycle

  • Has many interpretations

  • Is something that can easily be a gameplay machinic.

Why past themes have sucked

  • Few interpretations

  • Not something that can easily be a gameplay machinic.

I'm in! (For realsies)

Real life overwhelmed me and ate my last entry, but that's not gonna stop me from feeling PSYCHED UP for LD55! :fire:

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We are so ready for this!

We all picked our themes (Folklore FTW!), got days off work, and getting hyped for a new group project!

Last time we made Prickle, and now it's on Steam!

https://www.youtube.com/watch?v=bth8jbelufo

Prickle is a grid-based, Sokoban-style puzzle game with a laid-back, wholesome vibe. The full version features more levels, new mechanics, enhanced art, and controller support!

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You can Visit our Steam Page and don't forget to ✨Wishlist✨!

My suggestions

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Just thought I would upload this

Join the countdown! [not in this post]

Hello Everyone! We’re counting down to the next LD in this thread: https://ldjam.com/events/ludum-dare/54/stardust/one-day-one-song

While doing that, we post our favorite songs and tell a little story about why we shared that one. Come and join our countdown at the post linked below smile

Please follow the instructions before posting :-)

Ready to go!

here are my 3 suggestions

  • Folklore
  • Generations
  • Unlikely Friendships

As usual, I'll be using TIC-80 + Janet Lang

I am in

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I'm in again !

And as always, my suggestions are not so original, but at least I did not forget to suggest something (as for some previous LD's) :smile:
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My suggestions

Screenshot wasn't working :( -- Simon says -- Death is the start -- The chosen one --

suggesty-westies uwu

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not my usual flavor of Wacky Zany Themes but honestly I'm just trying to encapsulate Things That Sound Like Good Ludum Dare Themes From The Ol' Days, themes lately have been way too dime-a-dozen itch.io jam themes

not guaranteeing that I'm In til the theme drops but if I am in then u know me, good ol' godot boy + most likely doing team stuff with my ld partner, haven't been much for solo stuff after my creative burnout/depression/grief issues the past few years