Ludum Dare 55 April 13–16, 2024

It's been a while since the last time I've done this

LD55Slaughter.png

I would have a lot of things to say about this one, but I'll stick to only this one issue, which seemed to me worst than previous slaughters I've done: I'm sure I saw, word-to-word copy or barely reworded, at least 3/4 of all the LD themes ever done… What the hell is your problem, guys?! Appart if it was for trolling, if you really want to make a game with any previous LD theme, go ahead, do it now and post it here (and I'm pretty sure that some of us will happyly like it, comment, and give feedback), but for the sake of LD spirit, stop suggesting thoose for future LDs!!!
I think I will never understand that, and to be honest I'm sick repeating myself almost each LD about this issue… :pensive:

Done my duty

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It is done!

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More information to the god of information

Hi Hi!

I read the rules of the competition, but I did not find information about the process of publishing the game, how the game application will be sent, whether it needs to be deployed somewhere or it is enough to drop the link to the repository, etc. I would greatly appreciate any information on this.

I also think it would be cool to exchange useful resources like free sprites, assets, generators, etc., which I would also appreciate!

Good luck!

lol funny

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Preparin

Yaaaaayyy! Another way to torture ourselves! Let's start another jam!

My finger hurts...

Finished the 'Slaughter Round'!

My mouse button finger was injured during the selection process.

Drink lots of water so you don't cramp up.

Take your finger for a walk every 10 mins.

Do not pick your nose after you have finished as you could spasm and put your eye out.

Alternate fingers so you won't get finger envy.

Finally, and this is important, no finger wrestling for at least two weeks.

LD-55-Slaughter Round.png

Done

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Нажми на кнопку - получишь в результат

И твоя мечта осуществится :smile_cat:

Hello everyone. For a few days, as usual you can get my game Theorem for free. Not the best game which I made, but another puzzle game in your library. Have fun. I wish you the best for the 55th LudumDare. And don't forget - no matter it is, the theme always suck :snowman:

https://geckoo1337.itch.io/theorem

If you didn't know , you can use Y and N

I've read a few people complaining of worn-out mouse finger :smile:

You can use 'Y' or 'N' on keyboard instead. Probably missed by a few as it's grey on grey text

Screenshot 2024-04-05 221304.png

BTW - anyone figured a way to call the whole list via API? It'd be really interesting to compare how many are -

a: a theme that's already been done b: an idea that occurs multiple times ( or with different wording )

Excited for this one

I finally slaughtered all! Unfortunately some of my favorite were duplicated all along, I counted at least 4 of "chain" or "chain effect". Let's hope one of them make it through.

slaughtered.png

I'm very excited for this one, my last was the 51. I think I'll be using TIC-80 this time, but with a twist: I'll code in Fennel. I have a lot of interest in LISP languages, but never did anything in Fennel before. TIC-80 also allows Scheme, and maybe that would've been the best choice, since I code a lot of Racket, but I think the Fennel's mascott is cute.

I already started writing some basic snippets of code that can be useful:

  • Collision functions
  • Sprite animations
  • Dialog system
  • Camera shakes
  • Simple Particle System
  • Game state management

On my last LD I used another Fantasy Console (WASM4) and coded the game in C because that's a language that I have experience, but I knew nothing about the console library functions and had to write all the above from scratch within the compo and that took a lot of time.

One more week!

Got 'em!

Screenshotem20240405/em161041_Chrome.jpg

I was really picky this time around, my first time where my keepers were less than triple digits.

Anywhoo, quite a few themes in there really spark my imagination and I'm looking forward to the big reveal! 😄

Wow! I'm totally done!

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Wow! Im totally done! Amazing! I slaughtered 2129 themes!

This took me ten hours!

QQ截图20240406114449.png This is my first time participating in Ludum Dare. In the theme voting session, when I saw many themes, I started to brainstorm wildly, so the progress was slow, which caused me to start voting from yesterday noon and continue voting until today noon. Start preparing for the competition from now on, no matter what the result is, give it my all!

Some confusion about the rules

As this was my first gamejam experience, I encountered some ambiguity with the guidelines, and I did not find the corresponding explanation on the official rules page... I want to know:

  1. I noticed that everyone kept very few themes in the theme slaughter round. How is it determined which themes advance to the final round? Are the least slaughtered themes selected for the final round?

  2. I've learned that the game doesn't have to be strongly related to the theme. Can the game be completely irrelevant to the theme? For example, the theme is "limited space" and the game is an open world adventure.

  3. If I already have a good idea, can I write the general framework and core gameplay of the game before the game starts?

  4. (This is the limit case for 2 and 3, which may sound rather crazy) If the answer to both 2 and 3 is "yes", is there a game that can be released on gamejam that is completely pre-made? When I looked at the ratings, it seemed like a game like this could easily get a high score in all the other categories except for a low score on the theme.

lwtsgo boys

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Stoked for the start!

Finally done with the slaughter! Found some real gems hidden in there, but no matter what it turns out to be, it is guaranteed to be a blast!

Quick reminder: don't forget to YES/NO duplicates with the same answer - otherwise there will be no clear way to consolidate your conflicting opinion for the final theme selections!

Screenshot 2024-04-06 125137.png

test

say something

woohoo i made it in time lmao

been increasingly paranoid that the slaughter will end this weekend so I did a Big Push this morning lol chrome_ucLXwjsLCb.png

think i was generally less lenient than usual, still over a hundred themes i voted yes to but most of them truly were very mid and easy to just spam the N key on lol

honorable mentions

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made me Giggle, because i am Immature

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ur a cheeky one ain'tcha?

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if this doesn't win I'm sewing :womans_clothes:

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honestly I just like this one even tho i think its terrible as a theme lol

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terrible theme but i see you and i appreciate your vibes

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it's the ? that really gets me

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ahhh, the transmasculine experience

Favorites

My favorites were...

Everything Has a Side Effect

small, Medium, LARGE

Dual Purpose

The Average Slaughter Awards

Screenshot 2024-04-06 094012.png

My Favorites

  • No Land
  • No weapon fight
  • Shovel
  • Myths/Legends/Folklore
  • Make A New Genre
  • We need more water
  • Why won't it stop?
  • Rhymes with: Cat
  • Just a Little Guy
  • small, Medium, LARGE
  • [NO_THEME] / [insert theme here]
  • Frog-like

Would be fun to see what people make

  • Groovy
  • Extremely Aggressive Locals
  • Mission Failed Successfully
  • Oh No! The consequences of my own actions?!
  • Niche Internet Subculture
  • Can't kill you but wishes it could
  • Edgar Allan POW!
  • Worst friend
  • Useless
  • The critters are coming!
  • We don't talk about that one
  • That was awful... Lets do it again
  • Stupid achievements
  • Bart
  • In a Tin Can
  • Bad Roommates

Fun for 1 but not 100

  • Pumping Iron
  • Drop the bass
  • Lofi Vibes
  • Creepy Cats
  • Axe before questions
  • Downpour
  • The cake is a lie!
  • 1950s B-Grade Science Fiction
  • Ducks are psycho
  • Bath tub

Had to look it up, but sounds interesting

  • Onomatopoeia
  • Kessler Syndrome

I appreciate the sentiment... But no.

  • Kittens building a snowmen on the floating island
  • You are the player
  • Levitating Landmasses
  • Game Grumps
  • Game Grumps 2
  • Never gonna give you up
  • Never gonna let you down
  • Sacrifices must NOT be made
  • Table cloth shenanigans
  • Bibiddi Bobiddi Boo
  • Guns & Math
  • Ghost of Ludum Dare 56's Past
  • Theme
  • Insert insightful contradiction here
  • The slope of eggshells
  • Rodent Of Unusual Size
  • The Hopelessly Sad Story of the Hideous End of the World
  • The Weirdest Gameshow

Generic things that every game should have anyways

  • Multiple Possibilities
  • Risk vs Reward
  • Things Have Changed
  • A Hard Choice
  • Options
  • Two ways to win
  • Unintended effects
  • Choice that changes everything

Now you’re just being masochistic...

  • Wall of text
  • Unusual Controls
  • You can't play it
  • One button control / One Action
  • Sticky Keys
  • Random physics
  • Convoluted process
  • 1 Hit
  • Waiting in Line
  • Begin at the end
  • Unbeatable
  • Zero players
  • No keyboard allowed
  • Disorganize
  • Game within a Game
  • Shake
  • Only 40 Buttons

The ‘Everywhere I see his face’ Awards

8lspog.jpg - Themes that play on light and dark - Themes about chains (for some reason...) - Themes about having to go fast or not being able to slow down - Themes where time stands still or is manipulated - Rome (and yes, NOW I think about it daily, thank you for that...) - Themes where time is currency, life, etc... - Themes where something is behind you and/or you cant look back - Themes where up is down, and gravity is backwards, and left is right, etc…

Bad, but would make development easier.

ThinkingAbout.png

(Also the emotional stages of making a jam game)

  • No sound
  • No text
  • No words
  • Completely unnecessary features
  • Cutting corners
  • Cram it in
  • Broken rules
  • Cheating is the only way
  • Don't use logic
  • The bug is a feature
  • Nothing makes sense
  • Contratulations, you lose!
  • You're not supposed to win
  • Lol idk
  • Faking
  • Everything is on fire
  • Chronic Insanity
  • We're doomed
  • How to make a profitable game

Music creation

Dear compo fellas, what soft/service do you use to create music? Usually I get stuck on this and just keep the game without any music(

And There Was a Great Slaughter

It is done!

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I don't have that much to say about the themes, they felt to me to be same as usual, though I think I generally end up flagging more than one. I still can't understand people who suggest themes that are the same as even recent ones, what's the point?

Yes

Capturpture.PNG Keep an Open-mind.. Don't let your Themes remain Dreams..

Idea: ThemeMAXXING

Let's get ready

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Just finished slaughtering.

Excited to be back again with my team! Last time was LD51 so I am really looking forward to it.

How I got my LDJam Superpowers

... well, maybe. I guess we'll know in a week :)

This post is not an ad or promotion in any way, but stems from a deep-rooted frustration: despite many tries, I never seem to get far enough along in my jam entries to actually submit a reasonably complete game. I don't mind failing to submit - every attempt has proven an incredibly valuable learning experience - but I'd like to prove to myself that I'm up to the challenge of meeting ldjam compo constraints, as a solo developer. And that will require a submission.

So, poking around lesser known engines a couple weeks ago, I discovered GDevelop and now I strongly suspect that it may be the ultimate weapon for solo ldjam participants. It's easy to learn and has some decent tutorials to reference over on youtube.

Most folks can likely pick up the basics in a couple of hours, and make a game on their first day. Despite the "no-code" paradigm, it's easily the most efficient self-contained pipeline for game development that I've tried to date.

To avoid proselytizing, or appearances of such, I'll just leave it at this: if you struggle to submit for jams like I do, a few hours on this engine might just be worth the investment. Good Luck!

Themes Slaughtered!

Themes Slaughtered.PNG There were a lot of interesting and out-there themes, so I'm pumped for Ludum Dare 55! Good luck to everyone participating!

And there we go :)

There was so much variation of the theme "grow" [to grow, growing, let it grow, ungrow, grow up, etc) (tbh I even had suggested one XD) I found it really funny XD

Ld theme.png

Tutorial: How to Write a Sprite Packer

I can't believe the jam is just a week away!

In the spirit of giving back to this community that has taught me so much, I finished writing a tutorial on How to Write a Sprite Packer.

w.png

In this tutorial, we learn how texture atlases are used to draw images in games, write a sprite packer from start to finish, and export our data in a way that can be incorporated into any engine.

If this sounds up your alley, come check it out!

lft

nivmizzet unity2d

Date/time of the contest

Hi,

I'm a bit confused please tell me the exact date and time the contest starts and ends, specifically for solo and team modes.

Thanks

@pov photoem2024-04-08/em10-30-09.jpg

Bring it on!

A lot of fun themes this time! When's the next round, folks?

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Round One. Fight!

I should warn you, I'm rating this in quite a selfish manner. For every potential theme I ask myself:

Will it be fun on every stage of the jam? Will I enjoy making my own project, reading about others' process, and rating all the games?

And only if the answer to all three is a definite YES do I give it a [+1].

Theme_Round 1.png

So here is my justification:

Collapse [+1]: Old, but lots of definitions, so a lot of different games.

Rock, paper, scissors [+1]: Cool mechanic with a lot of potential.

Alchemy [-1]: Single definition, will result in lots of similar games.

Strange creatures [-1]: Seems like a lot of art, not a lot of gameplay.

Edge of the world [0]: There might be something here, I just haven’t found it yet.

Repair [0]: Again, only one definition, and although the palette is a bit bigger, still does not spark too many original ideas.

Build your own path [0]: Might be fun, might result in out-of-scope disaster and a lot of unfinished games.

Single resource [0]: Very broad, has a mechanical feel to it. Can be fun.

Momentum [-1]: Feels like physics thing, and that usually requires time, and tweaking, and downloadable builds.

Leave something behind [-1]: Can be fun, but is as old as a world, so I feel like I’ve already played that a million times.

Connected [0]: Same problem, a bit broader in terms of ideas, so scores an extra point.

Combinations [-1]: Seems like we’ll have a 1000 puzzles. Not ready for that rating.

Isolated [-1]: So broad it’s a bit of an overkill for me.

Stronger together [0]: Don’t mind it, but every time I see it, my brain starts playing ‘Happy together’, and I’m not ready for a full weekend of this.

Sanctuary [0]: It’s okay. If it doesn’t get too religious, then some problems may occur.

Folklore [-1]: Just let it go. It’s not happening. We tried, it didn’t pan out.

I might reflect on it a bit more later and change something, so if you want to correct me in the comments, I'd love to have a discussion.

Good!

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Timelapse Tools

Anybody knows any good timelapse tools for Ubuntu/Linux?

I did a quick research and in the end the conclusion was either using ffmpeg to directly capture from screen and generate the video file or using OBS. The problem with the former is that it only supports x-server and can't capture it on Wayland and the latter is that you can select the framerate of the capture to be say 1fps, but then the final video will also have 1fps and you'll have edit the video and change the framerate, and it also generate a 100mb video of mere 5 minutes of recording.

I really like the idea of the ffmpeg of capturing screen still at a certain rate and then just make a video with that afterwards. Does anyone know any tools to do that?

Thanks!

Look mom I'm old enough to vote!

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My vote is based on me trying to imagine what kind of games I'll be making for that theme and if their fun for me to develop.

Also Rock Papers Scissors? :cry:

As a Warm-Up, Here's Some Ideas

Collapse: Shoot weird stuff at wizard tower to collapse it. Scorched Earth-like maybe?

Rock, Paper, Scissor: Fighting game with 3D characters and cool anims, lots of juice, but ultimately it's just RPS

Alchemy: Make potions, some combinations explose

Strange Creature: open world game, find and pet all creatures

Edge of the World: You're a giant creature who has to balance on a flat earth

Repair: Recettear but it's a repair shop and you have to go to a dungeon to get spare parts

Build your own path: Minecraft-like where you need to build a path over a terrain with crafting

Single Resource: You're a vampire and your blood is both HP and MP (also, my suggestion, yay!)

Momentum: Snake game?

Leave something behind: ... dungeon crawler but after each level you need to leave one item?

Connected: Social deduction game, who knows who, like Murdle

Combinations: Arrange people into teams to solve puzzles

Isolated: Escape room but bigger?

Stronger together: Tile-based strategy game where allies in adjacent spaces give bonuses

Sanctuary: Cross a wasteland that's has areas where you can rest and regain health

Folklore: Card game with different folklore creatures

I voted

Screenshot from 2024-04-08 20-45-02.png

thanks for your attention

An open letter to all new LDers joining this year :-)

Welcome and have lots of fun! Please leave a comment here, so I can add you to my "to play list" later. Here are some tips I collected over the years :-)

  • You are the most important this weekend, so take care of yourself (drink/eat enough, sleep enough, use a good chair, etc)
  • Be aware of 'feature creep', a good way to do that is to plan something that should take half of the weekend to create. After that is done, and there is more time, you could add some extra features.
  • Make sure the game is easy for you to play: you know the mechanics very well as you are the designer. For other players it should be harder to play, as they did not spend an entire weekend to design it :smile:

I'm not sure I will do this for the remaining rounds

note : I rate 0 the ones I don't like but that if I had to choose I would prefer over the ones I rate -1

Collapse -> 0
I can't come with more than one kind of game with this as a gameplay mechanic, and not better with this as a background story. This don't proves that other ones don't exist, but this means that we may have to rate a lot of similar games

Rock, paper, scissors -> -1
No, thanks. I really don't want having to code an AI, even very basic, in order to play against it at an antediluvian game which not entertain me anymore since I'm ten - nor having to rate dozens of RPS themed games (and what is the next step? tic-tac-toe? heads-or-tails?)

Alchemy -> -1
Meh. There are lot of games on this theme, but they are more or less likely the same
(also fits my comment for "Collapse")

Strange creatures -> -1
I don't like Pokemon that much that I would like rating clones endlessly, and as a solo ludumdarer I don't see myself having to make so much artworks in so less time - plus, for LD#35 I already made a game which could fit this theme, and I have absolutely not any single other idea

Edge of the world -> -1
It may sound silly, but: this theme implies that the game obviously includes a "world". And I'm tired of LD themes that implies a "world" - tiny, connected, small… No, not again, thanks.

Repair -> +1
There are so much things and concepts that could need a fix, and so much ways to fix something…

Build your own path -> -1
Same comment than "Collapse", plus limiting on something to build

Single resource -> -1
This is a better rewording of LD#44's theme, and somewhat connected to LD#52's, and I really don't want to redo nor rate LD#44 nor LD#52

Momentum -> -1
If LD was limited to professional game makers, this could be a good theme. I'm not ready to code nor use an advanced physic engine, and I doubt to be the only ludumdarer with that mood - plus, same last comment than "Strange creatures", with my LD#47's entry

Leave something behind -> -1
40, 43, and "Running out of something" LD's entries already have explored all the concepts that I can think of with this theme

Connected -> 0
Same comment than "Leave something behind" with 30, 41, and 44 LD's

Combinations -> +1
If only we had this one instead of the LD#41's infamous theme...

Isolated -> -1
Objectively it's not a bad theme, but my first LD was LD#22, and sorry, I can't…

Stronger together -> 0
Meh. Just: meh. Maybe this one will have a better fate than its so-common sibling "strength in numbers" suggestion we have almost every LD, in which case see my next comment

Sanctuary, Folklore -> 0
The only good thing I see if one of those wins, is that we will not have it anymore in the next LD's votes

Reminder: you can start coding your game NOW

Both the Jam and the Compo allow you to use existing base code so you don't need to wait to start coding your game. You can use placeholder art/music/sounds/etc. to test. Even if you end up wanting to switch genres for the specific theme, you'll be able to reuse a lot of your base code.

Check out all the rules here: https://ldjam.com/events/ludum-dare/rules

And the FAQ, which covers A.I. use too: https://ludumdare.com/resources/questions/

Creating Timelapses on Ubuntu (Gnome on Wayland)

Earlier today, I posted about not being able to find a ready-to-use tool to capture timelapses on Gnome running on Wayland on my Ubuntu, so I went ahead and wrote a custom solution: https://github.com/CrociDB/gnome-timelapse

The whole instruction on how to get that setup is described in the github page, but basically I just have to run:

shell ./timelapse.sh capture .5 full timelapse.mp4

And that will capture one screen every two seconds until I Ctrl+C and it will generate a MP4 file afterwards.

It uses gnome-screenshot to do the captures, but I had to edit its source to remove the annoying flash and shutter sound, so I bundled the rebuilt version of it.

Let me know if that's useful to you. :)

Theme voting round 1

votação.png

"Single resource looks cool"

I voted

Screenshot 2024-04-08 14.20.08.png

My vote

IMGem20240408/em200041.jpg Let's see what we get in the next rounds.

I am in once again!

This would be my 12th time in a row. 10 of mine in the past were for the compo. 1 time my business partner and I worked together on A jam game. In all 11 past attempts I have created a game for 9 of them. I am excited to make another game in the 2 days given for the compo!

Let's Got This!

Team Member Rules

Hello Everyone,

Our studio is very excited to participate in the game jam this weekend! Our team is currently comprised of 5 people but I was the only one that made a account to host the game. I was wondering if my team is all required to make individual accounts or if we are able to continue using this account as the team account.

Thanks!

LD55!

Stoked to get the crew back together for LD 55! This is our third one as a team, and will be our first one trying out Godot. Looking forward to playing all the awesome submissions from everyone!

I'm in again

This will be my tenth LD, the ninth in a row, and the first one using Godot instead of Unity.

Been a while...

I'm in. Been a couple years since my last jam.

Godot, Blender, probably GIMP at some point, and Renoise for audio.

Have fun everyone! Good luck!

I am joining LD55

Just a little self-encouragement here. I am going to join this year, and I will finish my entry! :sweat_smile:

I am using Unity for code. Paint.net for art, and Strofe + BXFR for sound.

NoseyBeaks is IN!

That's right. The news that you've all be entirely ambivalent about is here! The NoseyBeaks crew is once again doing the LD Jam ~extremely hushed, almost entirely silent, cheering~

That would be @Lenny-Rudeberg, @tegantiu and me. Doing the jam. Together.

We're tight on time this... err.. time. However, we'll see if we can limp across the line.

Serving up games with: - Engine: Godot 4 - Art: Photoshop/Gimp and maybe even Aseprite. - 3D stuff: Blender - Music/Audio: SFXR, Logic X and whatever DAW @Lenny-Rudeberg is using these days (Fruity? StudioOne? :shrug: ) - IDE: I'll just use Godot's text editor... but if I have to use something else it'll be VSCode or Notepad++ - Food: Coffee. Maybe something involving ham and cheese. Depends on the theme.

We like to share the work around a bit but, broadly speaking, I'll be writing code and @lenny-rudeberg and @tegantiu will be doing art.

We were super happy with our game in the last LD Jam - Going Up - so we fully expect to be bitterly disappointed with what we produce this time!

Good luck everyone!

Looking for team

Hey there! Would anyone be interested in teaming up for the Jam? I make music and sfx :)

Round 2 Ideas!

Keep the light on: Explore a maze but your torch keeps running out, find torch refills. This was actually my first LD back in the day then the theme was:

Explore: Find collectibles in a proc gen forest using different methods of traversing.

Castle: Rampart x tower defence.

Keep it contained: Lemmings-style game but keep the ones who know THE THING from leaving.

Roots: Forest sim, grow roots to find water and resources.

Treasure hunt: Deduction game/puzzle/exploration: you get a map with weird symbols and clues and have to find the treasure in a large(ish) terrain.

Piracy: Bring a pirated copy of Sid Meier's Pirates to a pirate with a pirated time machine.

Sacrifice: You're an evil cult leader but also a vegan and have to figure out substitutes for the sacrifices in rituals.

Garden: Stealth/heist game where you steal veggies from a garden as a bunny/mole/whatever.

Single use: Dating game, but if you use the same pick up line twice and the datees find out, you're screwed.

Power source: NPC gives you awesome magic powers, but also goes faster than your walk and slower than your run.

It spreads: Use mouse to spread butter on a bread without spilling. The shapes of breads get increasingly more ridiculous.

Strength in numbers: Strategy/puzzle: your troops in each tile double every turn, but if the capacity is reached you lose. They can spread to adjacent tiles, but only if the amount of troops is divisible by the # of free tiles.

Strange machines: Explore a strange world of machines and figure out what they like to lure them to their enclosure.

Mutation: Simple arcade game (e.g. shooter) but every power-up changes the controls randomly.

Summoning: Deduction/exploration game where you need to find out demons' favourite foods to summon them.

Most likely participating

Havent participated in couple years. Not sure which engine to use yet. Most familiar with Unity -> Unreal -> Godot. I’ll decide when theme is out.

Blender + Substance Designer for 3D stuff, Renoiser for audio.

Of course, if theme is something im not feeling, wont participate 😅

I'm in, and it feels great to be back!

Hey LD gang! It's been a while. Even during my last few LDs I've not had time to make much in the way of posts. Full-time gamedev has a way of sapping one's energy for indie stuff, but I was also spending that spare energy working on a larger indie project which unfortunately fell through a little.

But, that just means I have an even greater motivation to finally return to making something small and finishing it! I'd like to avoid missing LDs again, as I had quite the consecutive record going. As with the last times, I no longer use Unity, and this will be entering 19th(!!!!) LD Jam! God, I feel so old.

I've booked days off, I've got my mate wisdom_save who I'll be participating with (who I technically first met as an online friend specifically because of LD36! Here's a little pair of gifs to show off how far we've come!

Along with Unreal Engine 5, I use Visual Studio (and Visual Assist, it's a godsend) and - should I have time - FL Studio for a bit of music.

Best of luck everyone, and have fun this weekend! Remember, keep your scope tiny, focus on a complete experience revolving around 1-2 mechanics at most! Leave time for audio and polish! If you complete all that, then expand! That's the secret.

Taha

LD36 - 2016 - 3 full days of work: igknight2.gif

LD50 - 2022 - 1 single day because we both had work: (I guess mp4 imgur links still don't embed, so video will have to do)

https://youtu.be/nBrpZwALay8

Here we go!

If I did my math right, this will be my 9th time participating, and as always, aiming for the compo - and if nothing else, will promise to provide you with a classic chiptune-inspired soundtrack. :musical_note:

Tools I'm planning to use:

  • Godot + VS Code :computer:

  • GIMP + Inkscape + Blender :art:

  • Psycle + Cakewalk + Audacity :musical_note:

I’m in?!?

I’ve been doing this a long time (ld28?!) it’s fun let’s do it again.

Using Unity, Blender if I absolutely have to. I’m also turning 30 this month so this is the last LD of my 20s. One last chance for a banger game jam to round out the decade. Anyone else actually read these? If you read this you’re a real one.

Loving the themes on round 2

A lot of one word themes and others that allow for a wide variety of games. Not just one type of idea everyone is limited to like the tetris-likes last time. :sweat_smile:

Learning Godot (Goo-Do) for LudumDare (Elle-Dee)

I'm a professional developer and I'm IN for LD55! It will be 28th or 29th consecutive entry.

Typically I use a custom engine, and I've also used Unity but this will be the first in Guh-Dough. Today I'm learning live trying to get basic movement, camera and interaction. Will be 3D game.

Will be using Go-Dot 4.2.1 and Gee-Dee script. Who needs to see sharp?

Join the stream and ask "What LD tips do you recommend?"

I'm joining again after so long.

Daahrien

With the intent of heavily focus it on story and emotions. Let's see what I come up with when the theme is decided.

I will use:

  • Engine: Unreal Engine 5.
  • 3D: Bought Assets.
  • 2D: Photoshop.
  • Audio: 3rd Party (legally licensed).

Focus of the game:

  • Story. I will show my story writing skills in this condensed limited environment. What better place!
  • Simple but enjoyable gameplay. Time is limited. I have to use it wisely.
  • Military grade Polishing.
  • Surprises!
  • Visually / Auditively attractive. Even tho not making the assets myself, I will unite them together beautifully.
  • Voice acting. Only me? I don't know yet.

If you wanna see what I'm cooking in the big game dev pc (spoiler: it is the same pc). Come follow me on X:

Daahrien

Github copilot opinion

I've been using the github copilot quite heavily lately. What's your opinion on using copilot during LD compo?

Should I disable it, or is it ok in your opinion to use it?

I'm in

Used to be so good at finishing these, but haven't finished one in ages.

Will just be making a C++ game I think, will probably get some pixel access with GDI and go from there....

Oblgatory I'm In post!

6 years and counting!

This will be the 18th since the new Ludum Dare site launched 6 years ago! It's hard to imagine!

I'm going to be using Unity again, I've spent the past 10 months or so learning Godot in the background, but as a C# dev I can't in good conscience use Godot due to Godot 4+ not supporting Web with C# yet, I'll likely fully switch when that happens but for now It's going to be Unity! Tools are the usual:

2D

  • Aseprite
  • GIMP
  • Paint

3D

  • Blender
  • MagicaVoxel
  • Kenney Asset Forge/Shape

Audio

  • Tenacity
  • Lovely Composer

Join Me On Twitch!

I'm going to be streaming the whole weekend on Twitch! https://twitch.tv/Snowdrama Screenshot 2024-04-09 11-30-29.png

I'm in

Gonna be hitting the Extra cateogry but need to make sure i down tools by the end of Monday. Last LD I tried to work on the game after the comp and never found time to go back and finish it. Which is a shame as it was an interesting game but there's always been something more important to work on.

Will be working in Unity in 2D. Thinking about doing some hex and turn-based since that's where my head's been lately. But we'll see how the theme goes.

Working solo as my collaborator for the weekend has sadly become unavaiable.

Goin to participate again, but

but how can I generate invite code? I want to make a team with my friend this time, but he still doesn't have an account here. Is it possible to create it now?2023-01-01 02em18/em20-Instagram - Vivaldi.png unrelated pig

Not a huge fan of round 2

So naturally one of these is gonna win isn’t itIMG_1364.png

Round 2 Themes

I just finished round 2 voting! What themes are people excited about?

Screenshot 2024-04-09 165954.png

I am personally looking forward to piracy, but there's lots of good themes (or perhaps my novice eyes are untainted by the years of repeated and similar game jam themes).

Wait it's already here?

Figured I'd check the Ludum Dare website to see when the next one was coming up. Turns out it's in 3 days! Whoops! Well. I guess i'm in? ThemeVoting.jpg ^ My votes for this year

We're in!

LD55-gif.gif

LD55 will be our sixth consecutive entry as Tano Collective and marks our second anniversary of jamming together! You can check out our previous games right here @ tanocollective.itch.io

Let's have a good one!