Ludum Dare 55 April 13–16, 2024

My suggestions

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•Vendor

Could be anything from a cliché tycoon game to a game where you'd have to purchase ''Volunteering Workers'' -NOT SLAVES- to build up an empire.

•Inn

I am talking about the old 2000's MMORPGs, but maybe you are the one who gives the quests?

•Background Interacting w/ The Game

Most games don't care about the background: add a simple blur, call it done. But maybe, a game that is not a puzzle game could interact with the background: a simple system where it shows you where the enemies are, another small system where the background is the only damage source -but I believe this would only work in top-down or platformers-, I believe there are many more examples to give.

See you all in days!

I'm in. ... LD55. Prepare ... to be amazed!

This will be my 32nd ludumdare in a row. xD i started at LD24, hi. I’ll be using these this time:

IDE: Eclipse - Eclipse Foundation

Engine: LibGdx - Open Source, originally written by Mario Zechner

Graphics: aseprite/paint.net -david capello/Rick Brewster; Tiled - Thorbjørn Lindeijer; TexturePacker - main guy: Metaphore, also: tommyettinger, devjn, terafog, thefacecore, hangman and voidburn.

Fonts: FontForge - George Williams and the FontForge Project contributors

Sound: Audacity - Dominic Mazzoni and Roger Dannenberg

Music: Cakewalk by BandLab

Timelapse: Chronolapse - keeyai

Good luck fellow Ludumdare Participants and fellow @pixelprophecy followers (unicorns)! GenCon was last week so it'll be great to focus on the art and code with equal proportion. Hope I can really get a nice zinger this time that goes well with the theme.

I'm in I think

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Useless

This theme lends itself to many ideas. Having to deal with useless items or skills on the level of game mechanics. Or having to perform useless activities in order to progress on a more thematic or philosophical level. It invites a reflection on use, usefulness and the opposites thereof Another angle might be having to decide what is useless or not and the dilemma of not always having enough information to decide. What is useless or not could also change in different levels, areas or modes of the game.

Distraction

To be distracted is a big part of our digital and physical lives. Exploring Distraction as a mechanic or a narrative theme could prove interesting. Even on a more philosophical level games being a medium of distraction could be an interesting exploration. The questions of "What are you distracted from?" and "What is distracting you?" will need to be answered in some ways here. In a different direction it could be about distracting opponents in order to win.

Lost

Being lost or having lost something, finding lost things, items, places. All great things that have been successfully explored in games. Feeling lost, dealing with loss or grief are more narrative elements. I think this theme could be very evocative for many ideas, that I would love to see.

Here is my Suggestions

Well i guess this themes сan lead to quite interesting mechanics and solutions. Знімок екрана 2024-04-01 181821.png

I'm in?

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Theme Suggestions

Don't think I will be able to participate but I do like contributing to the themes. Hopefully something different and interesting enough for people to think about.

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I thought a Toriyama Tribute theme could be fun, considering his bodies of work in manga, anime and games. Creative Storylines you don't often see in jams due to time constraints, but would be cool to see how people could work in a short story. And I think Cursed Mechanics, people could go pretty wild with, especially in a cursed Halo kind of way. Going against the norms and expectations of mechanics and just making something completely bonkers and insane.

Worth a shot?

Seeing Folklore losing in LD54 was sad, for me it sounded like a fresh limitation (setting-wise and not mechanic-wise, as usual)

Write that down is a tribute to older games where you needed to physically write some information down in order to progress (to analyze, to remember, to draw a scheme, etc.). Miss that in newer games a bit.

And Learn the rules - we just can't have too many games with knowledge-based progression!

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We are in!

:star2::tada: Hey there, amazing people of the gaming universe!

I'm absolutely buzzing with excitement to introduce the stellar crew joining me on this epic adventure for the 55th Ludum Dare! Drum roll for our fantastic lineup, please! :drum::sparkles:

First off, let's give a warm welcome to a shining new star in our constellation, LD rookie Jaquillyn!

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Quill's going to bring a splash of color and creativity to our project, transforming our game into a visual treat! I'm a huge fan of their emoticon magic, and I just knew they'd be perfect for sprinkling that artistic sparkle on Ludum Dare.

Up next, the incredibly talented Bizzybee, my partner in crime from the last Ludum Dare and the creative genius behind Beach Brawl's catchy tunes!

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With Biz's musical mastery, I'm on the edge of my seat waiting to hear the incredible soundscapes that will be our game's heartbeat!

And now, let's roll out the red carpet for our Ludum Dare veteran all the way from Belgium, the one and only Frank! :video_game:

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Frank's previous LD games are a rollercoaster ride of wit and hilarity, and I'm thrilled to have his coding wizardry and bug-busting prowess on our side. Here's to making this Ludum Dare an unforgettable team debut!

Lastly, there's little old me, Balimaar, your enthusiastic Project Leader.

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Together, we're gearing up to tackle every challenge that comes our way and turn it into something spectacular. So, hello world, and fingers crossed that the theme is not manure, right?

Let's do this! #LudumDare55, here we come! :rocket::space_invader:

We're in!

Haven't participated in an LD since 37! Our team of 4 is ready to get going :raised_hands:

LUDUM DARE 55 HERE WE COME

avant garde art collective COMPLETELY UNHINGED has arrived

we have spent a collective total of zero (0!) hours actually learning godot in preparation for this! Prepare to be amazed! pic related is an actual photo of me, meet me outside papa john's and i'll kick your ass

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joining this time is the regular crew of me, @steinuil, @zuu-zuu, and our wageslave friend seki, who gets literally five minutes off of work every day and he has chosen to spend it with us. I have facedoxxed him here below.

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The other two wouldn't send me any pictures because, and I quote, "you'll just put them in another stupid shitpost" and also I'm doing this on a voice call with seki while the others are watching garupan. I only gave seki five minutes to draw his picture. I am truly a reprehensible human being.

I have two courses that are kicking my ass but I look forward to closing my eyes, covering my ears, and screaming into the void as we once again frantically try to figure out how to export for windows

翻訳ソフトのライセンス期限切れ。

We are in!

We are a team of three:

  • Dan Kobylarz (@kobylarz): Composer, voice actor, Sound designer
  • Vincent Cortese (@vincent89): Programmer, designer
  • David Brocek (@iluvatar): Artist, designer

Here are some of our games from previous Jams:

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LD50 Protocol Delta released on Steam!

ayyy i finally released a game for reals >:D
This was my LD50 game from 2 years ago already!? dang... time flies when you're jammin like crazy

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here's Steam Page if anyone's interested ^_^

looking forward to seeing all the awesome games yall come up with for LD55

I'm in

No sure if I had to post a message here to participate. So to just in case... I'm in :) My suggested themes are: - Vacation - Magic Stones - Let the Universe decide

~my themes~

Excited for another Ludum Dare, which will be the third one for me! Can't wait to find out which theme wins this time. Made a few suggestions that I personally find interesting as a more narrative-focused game developer:

Initiation

Rebirth

Wish magic

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I’m in

First timer here 🖖 Unfortunately I missed the theme suggestion period. Wishing everyone a fun Ludum Dare!

It's time to kick themes and chew the NO button

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...Aaaand done!

There were more good themes than usual, and less political/current events/ideological stuff to flag too! I can definitely see some very tough choices coming up in the finals.

Anyway, time to get prepared. Good luck everyone!